void m_state_BoulderFound(WorldState world, Boulder b) { AddBoulder(b); }
void m_state_CraterFound(WorldState world, Crater c) { AddCrater(c); }
void m_state_WorldChanged(WorldState world) { this.Invalidate(); }
void m_state_HomeFound(WorldState world, Home h) { AddHome(h); }
public RoverController(WorldState world, ServerWrapper server) { World = world; Server = server; }