public override void OnInspectorGUI()
        {
            ICECreatureProjectile _target = DrawEntityHeader <ICECreatureProjectile>();

            DrawProjectileContent(_target);
            DrawFooter(_target);
        }
        public virtual void DrawProjectileContent(ICECreatureProjectile _target)
        {
            if (_target == null)
            {
                return;
            }

            DrawWeaponContent(_target);
        }