private static void DrawMissionOutpost(ICECreatureControl _control) { ICEEditorStyle.SplitterByIndent(EditorGUI.indentLevel); //HEADER BEGIN ICEEditorLayout.BeginHorizontal(); _control.Creature.Missions.Outpost.Foldout = ICEEditorLayout.Foldout(_control.Creature.Missions.Outpost.Foldout, "Outpost Mission"); if (ICEEditorLayout.SaveButton()) { CreatureEditorIO.SaveMissionOutpostToFile(_control.Creature.Missions.Outpost, _control.gameObject.name); } if (ICEEditorLayout.LoadButton()) { _control.Creature.Missions.Outpost = CreatureEditorIO.LoadMissionOutpostFromFile(_control.Creature.Missions.Outpost); } if (ICEEditorLayout.ResetButton()) { _control.Creature.Missions.Outpost = new OutpostObject(); } _control.Creature.Missions.Outpost.Enabled = ICEEditorLayout.EnableButton(_control.Creature.Missions.Outpost.Enabled); ICEEditorLayout.EndHorizontal(Info.MISSION_OUTPOST); //HEADER END if (!_control.Creature.Missions.Outpost.Foldout) { return; } EditorGUI.BeginDisabledGroup(_control.Creature.Missions.Outpost.Enabled == false); EditorGUI.indentLevel++; TargetEditor.DrawMissionTarget(_control, _control.Creature.Missions.Outpost.Target, "Target", Info.MISSION_OUTPOST_TARGET); EditorGUI.BeginDisabledGroup(_control.Creature.Missions.Outpost.Target.TargetGameObject == null); _control.Creature.Missions.Outpost.BehaviourFoldout = ICEEditorLayout.Foldout(_control.Creature.Missions.Outpost.BehaviourFoldout, "Behaviour", Info.MISSION_OUTPOST_BEHAVIOR, true); if (_control.Creature.Missions.Outpost.BehaviourFoldout) { _control.Creature.Missions.Outpost.BehaviourModeTravel = BehaviourEditor.BehaviourSelect(_control, "Travel", "Move behaviour to reach the Outpost", _control.Creature.Missions.Outpost.BehaviourModeTravel, "OUTPOST_TRAVEL"); _control.Creature.Missions.Outpost.BehaviourModeRendezvous = BehaviourEditor.BehaviourSelect(_control, "Rendezvous", "Idle behaviour after reaching the current target move position.", _control.Creature.Missions.Outpost.BehaviourModeRendezvous, "OUTPOST_RENDEZVOUS"); if (_control.Creature.Missions.Outpost.Target.Move.HasRandomRange) { _control.Creature.Missions.Outpost.BehaviourModeLeisure = BehaviourEditor.BehaviourSelect(_control, "Leisure", "Randomized leisure activities around the Outpost", _control.Creature.Missions.Outpost.BehaviourModeLeisure, "OUTPOST_LEISURE"); } } EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); EditorGUILayout.Separator(); }
private static void DrawMissionEscort(ICECreatureControl _control) { ICEEditorStyle.SplitterByIndent(EditorGUI.indentLevel); //HEADER BEGIN ICEEditorLayout.BeginHorizontal(); _control.Creature.Missions.Escort.Foldout = ICEEditorLayout.Foldout(_control.Creature.Missions.Escort.Foldout, "Escort Mission"); if (ICEEditorLayout.SaveButton()) { CreatureEditorIO.SaveMissionEscortToFile(_control.Creature.Missions.Escort, _control.gameObject.name); } if (ICEEditorLayout.LoadButton()) { _control.Creature.Missions.Escort = CreatureEditorIO.LoadMissionEscortFromFile(_control.Creature.Missions.Escort); } if (ICEEditorLayout.ResetButton()) { _control.Creature.Missions.Escort = new EscortObject(); } _control.Creature.Missions.Escort.Enabled = ICEEditorLayout.EnableButton(_control.Creature.Missions.Escort.Enabled); ICEEditorLayout.EndHorizontal(Info.MISSION_ESCORT); //HEADER END if (!_control.Creature.Missions.Escort.Foldout) { return; } EditorGUI.BeginDisabledGroup(_control.Creature.Missions.Escort.Enabled == false); EditorGUI.indentLevel++; TargetEditor.DrawMissionTarget(_control, _control.Creature.Missions.Escort.Target, "Target", Info.MISSION_ESCORT_TARGET); EditorGUI.BeginDisabledGroup(_control.Creature.Missions.Escort.Target.TargetGameObject == null); _control.Creature.Missions.Escort.BehaviourFoldout = ICEEditorLayout.Foldout(_control.Creature.Missions.Escort.BehaviourFoldout, "Behaviour", Info.MISSION_ESCORT_BEHAVIOUR, true); if (_control.Creature.Missions.Escort.BehaviourFoldout) { _control.Creature.Missions.Escort.BehaviourModeFollow = BehaviourEditor.BehaviourSelect(_control, "Follow", "Move behaviour to follow and reach the leader", _control.Creature.Missions.Escort.BehaviourModeFollow, "ESCORT_FOLLOW"); _control.Creature.Missions.Escort.BehaviourModeEscort = BehaviourEditor.BehaviourSelect(_control, "Escort", "Move behaviour to escort the leader", _control.Creature.Missions.Escort.BehaviourModeEscort, "ESCORT"); _control.Creature.Missions.Escort.BehaviourModeStandby = BehaviourEditor.BehaviourSelect(_control, "Standby", "Idle behaviour if the leader stops", _control.Creature.Missions.Escort.BehaviourModeStandby, "ESCORT_STANDBY"); EditorGUI.indentLevel++; _control.Creature.Missions.Escort.DurationStandby = ICEEditorLayout.Slider("Duration (until IDLE)", "", _control.Creature.Missions.Escort.DurationStandby, 1, 0, 60); EditorGUI.indentLevel--; _control.Creature.Missions.Escort.BehaviourModeIdle = BehaviourEditor.BehaviourSelect(_control, "Idle", "Idle behaviour if the leader breaks for a longer time-span", _control.Creature.Missions.Escort.BehaviourModeIdle, "ESCORT_IDLE"); } EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); EditorGUILayout.Separator(); }
private static bool DrawMissionPatrolWaypoint(ICECreatureControl _control, int _index) { ICEEditorStyle.SplitterByIndent(EditorGUI.indentLevel); WaypointObject _waypoint = _control.Creature.Missions.Patrol.Waypoints.Waypoints[_index]; if (_waypoint == null) { return(false); } // HEADER BEGIN ICEEditorLayout.BeginHorizontal(); _waypoint.WaypointFoldout = ICEEditorLayout.Foldout(_waypoint.WaypointFoldout, "Waypoint #" + (int)(_index + 1) + (!string.IsNullOrEmpty(_waypoint.TargetName) ? " (" + _waypoint.TargetName + ")": ""), "", true); if (ICEEditorLayout.ListDeleteButton <WaypointObject>(_control.Creature.Missions.Patrol.Waypoints.Waypoints, _waypoint)) { return(true); } GUILayout.Space(5); if (ICEEditorLayout.ListUpDownButtons <WaypointObject>(_control.Creature.Missions.Patrol.Waypoints.Waypoints, _control.Creature.Missions.Patrol.Waypoints.Waypoints.IndexOf(_waypoint))) { return(true); } _waypoint.Enabled = ICEEditorLayout.EnableButton(_waypoint.Enabled); ICEEditorLayout.EndHorizontal(Info.MISSION_PATROL_WAYPOINT); // HEADER END // CONTENT BEGIN if (_waypoint.WaypointFoldout) { EditorGUI.indentLevel++; EditorGUI.BeginDisabledGroup(_waypoint.Enabled == false); TargetEditor.DrawMissionTarget(_control, (TargetObject)_waypoint, "Target", Info.MISSION_PATROL_TARGET); ICEEditorLayout.BeginHorizontal(); EditorGUI.BeginDisabledGroup(_waypoint.UseCustomBehaviour == false); _waypoint.BehaviourFoldout = ICEEditorLayout.Foldout(_waypoint.BehaviourFoldout, "Behaviour", true); EditorGUI.EndDisabledGroup(); _waypoint.UseCustomBehaviour = ICEEditorLayout.CheckButton("Override", "", _waypoint.UseCustomBehaviour, ICEEditorStyle.ButtonMiddle); ICEEditorLayout.EndHorizontal(Info.MISSION_PATROL_CUSTOM_BEHAVIOUR); if (!_waypoint.UseCustomBehaviour) { _waypoint.BehaviourFoldout = false; } if (_waypoint.BehaviourFoldout) { _waypoint.BehaviourModeTravel = BehaviourEditor.BehaviourSelect(_control, "Travel", "Travel behaviour to reach this waypoint and to start this mission", _waypoint.BehaviourModeTravel, "WP_TRAVEL_" + (int)(_index + 1)); _waypoint.BehaviourModePatrol = BehaviourEditor.BehaviourSelect(_control, "Patrol", "Patrol behaviour to reach this waypoint", _waypoint.BehaviourModePatrol, "WP_PATROL_" + (int)(_index + 1)); BehaviourEditor.DrawInRangeBehaviour(_control, ref _waypoint.BehaviourModeLeisure, ref _waypoint.BehaviourModeRendezvous, ref _waypoint.DurationOfStay, ref _waypoint.IsTransitPoint, _waypoint.Move.RandomRange, (int)(_index + 1)); EditorGUILayout.Separator(); } EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; } // CONTENT END return(false); }