public void RegisterPresetDependency(TextAnimation child)
 {
     if (mPresetDependants != null && !mPresetDependants.Contains(child) && child != null)
     {
         mPresetDependants.Add(child);
     }
 }
Esempio n. 2
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        public void InitTimes(TextAnimation se, bool force = false)
        {
            if (mRandomSeed < 0)
            {
                mRandomSeed = DRandom.GetSeed();
            }

            int nElements = (se == null) ? 1 : TextAnimation.mCharacters.Size;

            if (mNumElements == nElements && !force)
            {
                return;
            }

            mNumElements = nElements;

            mTotalTime = 0;
            for (int i = 0, imax = _Sequences.Length; i < imax; ++i)
            //if (_Sequences[i]._Enabled || force)
            {
                _Sequences[i].InitTimes(se, this, i, nElements);

                float seqDuration = _Sequences[i].mTotalTime;
                if (mTotalTime < 0 || seqDuration < 0)
                {
                    mTotalTime = float.MaxValue;
                }
                else
                {
                    mTotalTime = mTotalTime > seqDuration ? mTotalTime : seqDuration;
                }
            }
            mTotalTime += _ExtraTimePerLoop;
        }
        public override void Apply_Characters(TextAnimation se, SE_Animation anim, int sequenceIndex)
        {
            if (anim.mTime < mDelay && !_InitAllElements)
            {
                return;
            }

            // Iterate through all the valid range
            for (int iElement = mElementRangeStart; iElement < mElementRangeEnd; ++iElement)
            {
                float progress = GetProgress(anim.mTime, anim, iElement);
                if (!_InitAllElements && progress < 0)
                {
                    continue;
                }
                progress = progress < 0 ? 0 : progress;

                progress = _EasingCurve.Evaluate(progress);
                var currentColor = TextAnimation.mOriginalVertices.Buffer[iElement * 4].color;

                // Find Color for this Character
                var newColor = _Gradient.Evaluate(progress);//Color32.Lerp(cFrom, cTo, progress);

                //--[ Blend ]----------------------------
                switch (_ColorBlend)
                {
                case eColorBlendMode.Replace: break;

                case eColorBlendMode.Multiply: newColor = newColor * currentColor; break;

                case eColorBlendMode.Additive: newColor = newColor + currentColor; break;

                case eColorBlendMode.AlphaBlend: newColor = Color.Lerp(currentColor, newColor, newColor.a); break;
                }

                if (_ApplyR)
                {
                    currentColor.r = (byte)(newColor.r * 255);
                }
                if (_ApplyG)
                {
                    currentColor.g = (byte)(newColor.g * 255);
                }
                if (_ApplyB)
                {
                    currentColor.b = (byte)(newColor.b * 255);
                }
                if (_ApplyA)
                {
                    currentColor.a = (byte)(newColor.a * 255);
                }

                // Apply to all Vertices
                for (int v = iElement * 4; v < iElement * 4 + 4; ++v)
                {
                    TextAnimation.mOriginalVertices.Buffer[v].color = currentColor;
                }
            }
        }
        public void OnEnable()
        {
            mTarget = target as TextAnimation;

            RegisterProperty_Animation();

            //EditorApplication.update += UpdateAnims;
        }
 public void UnRegisterPresetDependency(TextAnimation child)
 {
     if (mPresetDependants == null)
     {
         return;
     }
     mPresetDependants.Remove(child);
     mPresetDependants.RemoveAll(x => x == null);
 }
        public override void OnStop(TextAnimation se, SE_Animation anim, int sequenceIndex)
        {
            if (!Application.isPlaying || !_OnFinish_SetAlphaToFinalValue)
            {
                return;
            }

            var currentAlpha = se.mWidgetColor.a;

            float t = anim._Backwards ? 0 : 1;

            var progress = _EasingCurve.Evaluate(t);

            //--[ From ]----------------------------
            float aFrom = _From * 255;

            if (_AnimBlend_From == eFloatAnimBlendMode.Offset)
            {
                aFrom = aFrom + currentAlpha;
            }
            if (_AnimBlend_From == eFloatAnimBlendMode.Blend)
            {
                aFrom = _From * currentAlpha;
            }

            if (HasRandom(_FromRandom))
            {
                aFrom += 255 * _FromRandom * DRandom.GetUnit(0);
            }

            //--[ To ]----------------------------
            float aTo = 255 * _To;

            if (_AnimBlend_To == eFloatAnimBlendMode.Offset)
            {
                aTo = (currentAlpha + _To);
            }
            if (_AnimBlend_To == eFloatAnimBlendMode.Blend)
            {
                aTo = (currentAlpha * _To);
            }


            if (HasRandom(_ToRandom))
            {
                aTo += 255 * _ToRandom * DRandom.GetUnit(0 * 2 + 90);
            }

            // Find Alpha for this Character
            float falpha = (aFrom + (aTo - aFrom) * progress);
            byte  alpha  = (byte)(falpha < 0 ? 0 : falpha > 255 ? 255 : falpha);

            var color = se.mWidgetColor;

            color.a = alpha;
            se.SetWidgetColor(color);
        }
        public void Play(TextAnimation se)
        {
            var anim = _Animation;

            if (anim != null)
            {
                anim.Play(se);
            }
        }
Esempio n. 8
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        public static void UnregisterAnimation(TextAnimation se)
        {
            if (!Application.isPlaying)
            {
                return;
            }
            var manager = singleton;

            manager.mUpdate_Animations.Remove(se);
        }
Esempio n. 9
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        public static void RegisterAnimation(TextAnimation se)
        {
            if (!Application.isPlaying)
            {
                return;
            }
            var manager = singleton;

            if (!manager.mUpdate_Animations.Contains(se))
            {
                manager.mUpdate_Animations.Add(se);
            }
        }
Esempio n. 10
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        public void Apply_Characters(TextAnimation se)
        {
            InitTimes(se);
            if (mNumElements <= 0)
            {
                return;
            }

            for (int i = 0, imax = _Sequences.Length; i < imax; ++i)
            {
                if (_Sequences[i]._Enabled)
                {
                    _Sequences[i].Apply_Characters(se, this, i);
                }
            }
        }
        public SE_Animation_Inspector(SE_Animation anim, TextAnimation se)
        {
            mTextAnimation = se;
            mAnimation     = anim;

            if (mTextAnimation != null && !Application.isPlaying)
            {
                mTextAnimation.StopAllAnimations(false);
            }

            mAnimation.InitTimes(mTextAnimation, true);
            if (!Application.isPlaying)
            {
                mAnimation.Play(mTextAnimation);
            }
            AnimationControls_StopPlaying(true);
        }
        public override void OnStop(TextAnimation se, SE_Animation anim, int sequenceIndex)
        {
            if (!Application.isPlaying || !_OnFinish_SetColorToFinalValue)
            {
                return;
            }

            float t            = anim._Backwards ? 0 : 1;
            var   progress     = _EasingCurve.Evaluate(t);
            var   currentColor = se.mWidgetColor;

            // Find Color for this Character
            var newColor = _Gradient.Evaluate(progress);

            //--[ Blend ]----------------------------
            switch (_ColorBlend)
            {
            case eColorBlendMode.Replace: break;

            case eColorBlendMode.Multiply: newColor = newColor * currentColor; break;

            case eColorBlendMode.Additive: newColor = newColor + currentColor; break;

            case eColorBlendMode.AlphaBlend: newColor = Color.Lerp(currentColor, newColor, newColor.a); break;
            }

            if (_ApplyR)
            {
                currentColor.r = (byte)(newColor.r * 255);
            }
            if (_ApplyG)
            {
                currentColor.g = (byte)(newColor.g * 255);
            }
            if (_ApplyB)
            {
                currentColor.b = (byte)(newColor.b * 255);
            }
            if (_ApplyA)
            {
                currentColor.a = (byte)(newColor.a * 255);
            }

            se.SetWidgetColor(currentColor);
        }
Esempio n. 13
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        [NonSerialized][XmlIgnore] public int mNumElements; // Num elements in the TextAnimation component (used to know when the InitTime should be executed again if the text changes)



        #endregion

        public void Play(TextAnimation se)
        {
            if (se != null)
            {
                if (!se.mPlayingAnimations.Contains(this))
                {
                    se.mPlayingAnimations.Add(this);
                    TextAnimationsManager.RegisterAnimation(se);
                }
                se.MarkWidgetAsChanged();
                _OnFinished += (anim) => { se._OnAnimation_Finished.Invoke(anim); };
            }

            IsPlaying    = true;
            mTime        = mRealTime = 0;
            mNumElements = -1;
            mRandomSeed  = -1;
            InitTimes(se, true);
        }
Esempio n. 14
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        public void Stop(TextAnimation se, bool executeCallback = true)
        {
            if (IsPlaying)
            {
                for (int i = 0; i < _Sequences.Length; ++i)
                {
                    if (_Sequences[i]._Enabled)
                    {
                        _Sequences[i].OnStop(se, this, i);
                    }
                }

                IsPlaying = false;
                if (executeCallback && _OnFinished != null)
                {
                    _OnFinished(this);
                }

                se.mPlayingAnimations.Remove(this);
                se.MarkWidgetAsChanged(true, true);
            }
            _OnFinished = null;
        }
Esempio n. 15
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        public override void Apply_Characters(TextAnimation se, SE_Animation anim, int sequenceIndex)
        {
            if (anim.mTime < mDelay && !_InitAllElements)
            {
                return;
            }

            bool applyRandomFrom = HasRandom(_FromRandom);
            bool applyRandomTo   = HasRandom(_ToRandom);

            DRandom.mCurrentSeed = GetRandomSeed(anim, sequenceIndex);


            Vector3 from     = _From * se.mCharacterSize;
            Vector3 to       = _To * se.mCharacterSize;
            Vector3 newValue = MathUtils.v3zero;

            if (_AnimBlend_From == ePositionAnimBlendMode.Replace)
            {
                from.x = MathUtils.LerpUnclamped(se.mAllCharactersMin.x, se.mAllCharactersMax.x, _From.x);
                from.y = MathUtils.LerpUnclamped(se.mAllCharactersMin.y, se.mAllCharactersMax.y, _From.y);
            }

            if (_AnimBlend_To == ePositionAnimBlendMode.Replace)
            {
                to.x = MathUtils.LerpUnclamped(se.mAllCharactersMin.x, se.mAllCharactersMax.x, _To.x);
                to.y = MathUtils.LerpUnclamped(se.mAllCharactersMin.y, se.mAllCharactersMax.y, _To.y);
            }



            // Iterate through all the valid range
            for (int iElement = mElementRangeStart; iElement < mElementRangeEnd; ++iElement)
            {
                float progress = GetProgress(anim.mTime, anim, iElement);
                if (!_InitAllElements && progress < 0)
                {
                    continue;
                }
                progress = progress < 0 ? 0 : progress;

                float tx = _EasingCurve.Evaluate(progress);
                float ty = _UseAxisEasingCurves ? _EasingCurveY.Evaluate(progress) : tx;
                float tz = _UseAxisEasingCurves ? _EasingCurveZ.Evaluate(progress) : tx;


                var currentValue = TextAnimation.mOriginalVertices.Buffer[iElement * 4].position;

                var vFrom = (_AnimBlend_From == ePositionAnimBlendMode.Offset) ? (currentValue + from) : from;
                var vTo   = (_AnimBlend_To == ePositionAnimBlendMode.Offset) ? (currentValue + to) : to;

                if (applyRandomFrom)
                {
                    vFrom += GetRandom(_FromRandom * se.mCharacterSize, iElement);
                }
                if (applyRandomTo)
                {
                    vTo += GetRandom(_ToRandom * se.mCharacterSize, iElement * 2 + 90);
                }

                if (_ApplyX)
                {
                    newValue.x = vFrom.x + (vTo.x - vFrom.x) * tx;
                }
                if (_ApplyY)
                {
                    newValue.y = vFrom.y + (vTo.y - vFrom.y) * ty;
                }
                if (_ApplyZ)
                {
                    newValue.z = vFrom.z + (vTo.z - vFrom.z) * tz;
                }

                // Apply to all Vertices
                for (int v = iElement * 4; v < iElement * 4 + 4; ++v)
                {
                    // Apply Lerp(vFrom, vTo, t) + offset_from_currentValue   (the offset is applied to avoid changing the character's size)
                    if (_ApplyX)
                    {
                        TextAnimation.mOriginalVertices.Buffer[v].position.x = newValue.x + (TextAnimation.mOriginalVertices.Buffer[v].position.x - currentValue.x);
                    }
                    if (_ApplyY)
                    {
                        TextAnimation.mOriginalVertices.Buffer[v].position.y = newValue.y + (TextAnimation.mOriginalVertices.Buffer[v].position.y - currentValue.y);
                    }
                    if (_ApplyZ)
                    {
                        TextAnimation.mOriginalVertices.Buffer[v].position.z = newValue.z + (TextAnimation.mOriginalVertices.Buffer[v].position.z - currentValue.z);
                    }
                }
            }
        }
Esempio n. 16
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        // Copy from SE_AnimSequence_Position, except where noted
        public override void Apply_Characters(TextAnimation se, SE_Animation anim, int sequenceIndex)
        {
            if (anim.mTime < mDelay && !_InitAllElements)
            {
                return;
            }

            bool applyRandomFrom = HasRandom(_FromRandom);
            bool applyRandomTo   = HasRandom(_ToRandom);

            DRandom.mCurrentSeed = GetRandomSeed(anim, sequenceIndex);


            Vector3 from     = _From; // * se.mCharacterSize;                                                              // REMOVED *se.mCharacterSize
            Vector3 to       = _To;   // * se.mCharacterSize;                                                                // REMOVED *se.mCharacterSize
            Vector3 newValue = MathUtils.v3zero;


            // Iterate through all the valid range
            for (int iElement = mElementRangeStart; iElement < mElementRangeEnd; ++iElement)
            {
                float progress = GetProgress(anim.mTime, anim, iElement);
                if (!_InitAllElements && progress < 0)
                {
                    continue;
                }
                progress = progress < 0 ? 0 : progress;

                float tx = _EasingCurve.Evaluate(progress);
                float ty = _UseAxisEasingCurves ? _EasingCurveY.Evaluate(progress) : tx;
                float tz = _UseAxisEasingCurves ? _EasingCurveZ.Evaluate(progress) : tx;


                var currentValue = MathUtils.v3one;                                                                         // MODIFIED

                var vFrom = (_AnimBlend_From == ePositionAnimBlendMode.Replace) ? from : (currentValue + from);
                var vTo   = (_AnimBlend_To == ePositionAnimBlendMode.Replace) ? to : (currentValue + to);

                if (applyRandomFrom)
                {
                    vFrom += GetRandom(_FromRandom /* se.mCharacterSize*/, iElement);                                    // REMOVED *se.mCharacterSize
                }
                if (applyRandomTo)
                {
                    vTo += GetRandom(_ToRandom /* se.mCharacterSize*/, iElement * 2 + 90);                            // REMOVED *se.mCharacterSize
                }
                if (_ApplyX)
                {
                    newValue.x = vFrom.x + (vTo.x - vFrom.x) * tx;
                }
                else
                {
                    newValue.x = 0;
                }
                if (_ApplyY)
                {
                    newValue.y = vFrom.y + (vTo.y - vFrom.y) * ty;
                }
                else
                {
                    newValue.y = 0;
                }
                if (_ApplyZ)
                {
                    newValue.z = vFrom.z + (vTo.z - vFrom.z) * tz;
                }
                else
                {
                    newValue.z = 0;
                }


                // NEW CODE (in Scale)-----------------------------------------------------------------------------------------------------------------------------------------
                Vector3 vPivot = MathUtils.v3half;
                if (_PivotType == ePivotType.Relative_Letter || _PivotType == ePivotType.Relative_Word || _PivotType == ePivotType.Relative_Line)
                {
                    vPivot.x = MathUtils.LerpUnclamped(TextAnimation.mCharacters.Buffer[iElement].Min.x, TextAnimation.mCharacters.Buffer[iElement].Max.x, _Pivot.x);
                    vPivot.y = MathUtils.LerpUnclamped(TextAnimation.mCharacters.Buffer[iElement].Min.y, TextAnimation.mCharacters.Buffer[iElement].Max.y, _Pivot.y);
                }
                else
                if (_PivotType == ePivotType.Relative_All)
                {
                    vPivot.x = MathUtils.LerpUnclamped(se.mAllCharactersMin.x, se.mAllCharactersMax.x, _Pivot.x);
                    vPivot.y = MathUtils.LerpUnclamped(se.mAllCharactersMin.y, se.mAllCharactersMax.y, _Pivot.y);
                }
                else
                if (_PivotType == ePivotType.Relative_Rect)
                {
                    vPivot.x = MathUtils.LerpUnclamped(se.mWidgetRectMin.x, se.mWidgetRectMax.x, _Pivot.x);
                    vPivot.y = MathUtils.LerpUnclamped(se.mWidgetRectMin.y, se.mWidgetRectMax.y, _Pivot.y);
                }
                else
                {
                    vPivot = _Pivot * se.mCharacterSize;
                }
                // END NEW CODE


                Quaternion qRot = Quaternion.Euler(newValue);                   // NEW CODE (for rotation)--------------------------------------------------------------------------

                // Apply to all Vertices
                for (int v = iElement * 4; v < iElement * 4 + 4; ++v)
                {
                    TextAnimation.mOriginalVertices.Buffer[v].position = qRot * (TextAnimation.mOriginalVertices.Buffer[v].position - vPivot) + vPivot;
                }
            }
        }
Esempio n. 17
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 public virtual void UpdateSequence(float dt, TextAnimation se, SE_Animation anim, int sequenceIndex, ref bool makeMaterialDirty, ref bool makeVerticesDirty)
 {
 }
Esempio n. 18
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        public void AnimUpdate(float dt, TextAnimation se, ref bool makeMaterialDirty, ref bool makeVerticesDirty)
        {
            if (se == null)
            {
                return;
            }

            InitTimes(se);
            if (mNumElements <= 0)
            {
                return;
            }

            if (mRealTime >= 0)
            {
                mRealTime += dt;

                switch (_Playback)
                {
                case SE_Animation.ePlayback.Loop:
                    mTime = Mathf.Repeat(mRealTime, mTotalTime);
                    break;

                case SE_Animation.ePlayback.PingPong:
                {
                    mTime = Mathf.Repeat(mRealTime, 2 * mTotalTime);
                    if (mTime > mTotalTime)
                    {
                        mTime = mTotalTime - (mTime - mTotalTime);
                    }

                    break;
                }

                default:     //case ePlayback.Single:
                    mTime = mRealTime;
                    break;
                }
                if (_Backwards)
                {
                    mTime = mTotalTime - mTime;
                }

                float mFinalTime = mTotalTime;
                if (_Playback != SE_Animation.ePlayback.Single)
                {
                    mFinalTime = _PlaybackTimes <= 0 ? -1 : (mTotalTime * _PlaybackTimes);
                }

                if (mFinalTime > 0 && mRealTime >= (mFinalTime + _ExtraTimeFinal))
                {
                    mRealTime = mFinalTime;
                    Stop(se);
                }
            }

            for (int i = 0, imax = _Sequences.Length; i < imax; ++i)
            {
                if (_Sequences[i]._Enabled)
                {
                    _Sequences[i].UpdateSequence(dt, se, this, i, ref makeMaterialDirty, ref makeVerticesDirty);
                }
            }
        }
Esempio n. 19
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 public virtual void Apply_Characters(TextAnimation se, SE_Animation anim, int sequenceIndex)
 {
 }
Esempio n. 20
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 public virtual void OnStop(TextAnimation se, SE_Animation anim, int sequenceIndex)
 {
 }
 public override void UpdateSequence(float dt, TextAnimation se, SE_Animation anim, int sequenceIndex, ref bool makeMaterialDirty, ref bool makeVerticesDirty)
 {
     base.UpdateSequence(dt, se, anim, sequenceIndex, ref makeMaterialDirty, ref makeVerticesDirty);
     makeVerticesDirty = true;
 }
Esempio n. 22
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        public virtual void InitTimes(TextAnimation se, SE_Animation anim, int sequenceIndex, int nElements)
        {
            switch (_StartType)
            {
            case eStartType.AfterPrevious:
            {
                if (sequenceIndex > 0)
                {
                    mDelay = anim._Sequences[sequenceIndex - 1].mTotalTime;
                }
                break;
            }

            case eStartType.AllPrevious:
            {
                mDelay = 0;
                for (int i = 0; i < sequenceIndex; ++i)
                {
                    mDelay = Mathf.Max(mDelay, anim._Sequences[sequenceIndex].mTotalTime);
                }
                break;
            }

            case eStartType.WithPrevious:
            {
                if (sequenceIndex > 0)
                {
                    mDelay = anim._Sequences[sequenceIndex - 1].mDelay;
                }
                break;
            }

            case eStartType.AllUsedElements:
            {
                mDelay = 0;
                for (int i = 0; i < sequenceIndex; ++i)
                {
                    if (anim._Sequences[sequenceIndex].IsUsingCommonElements(this))
                    {
                        mDelay = Mathf.Max(mDelay, anim._Sequences[sequenceIndex].mTotalTime);
                    }
                }
                break;
            }

            default:
                //case eStartType.OnAnimStart:
            {
                mDelay = 0;
                break;
            }
            }

            mDelay += _StartDelay;


            //--[ Get Animation Range ]--------------------------------

            mElementRangeStart = 0;
            mElementRangeEnd   = nElements;
            switch (_TargetRangeType)
            {
            case eTargetRange.All:
                mElementRangeStart = 0;
                mElementRangeEnd   = nElements;
                break;

            case eTargetRange.First:
                mElementRangeStart = 0;
                mElementRangeEnd   = _TargetRangeAmount;
                break;

            case eTargetRange.Last:
                mElementRangeStart = nElements - _TargetRangeAmount;
                mElementRangeEnd   = nElements;
                break;

            case eTargetRange.Range:
                mElementRangeStart = _TargetRangeStart;
                mElementRangeEnd   = _TargetRangeStart + _TargetRangeAmount;
                break;
            }
            nElements = mElementRangeEnd - mElementRangeStart;


            //--[ Find Times ]--------------------------------

            if (_DurationType == eDurationType.PerElement)
            {
                mElementDuration = _Duration;
                mLoopDuration    = mElementDuration + (mElementDuration * _Separation * (nElements - 1));
            }
            else
            {
                mLoopDuration    = _Duration;
                mElementDuration = mLoopDuration / (_Separation * nElements - _Separation + 1);
            }
            mElementDelay      = mElementDuration * _Separation;
            mTotalLoopDuration = _Playback == SE_Animation.ePlayback.PingPong ? 2 * mLoopDuration : mLoopDuration;

            if (_Playback == SE_Animation.ePlayback.Loop || _Playback == SE_Animation.ePlayback.PingPong)
            {
                if (_PlaybackTimes > 0)
                {
                    mTotalTime = mDelay + mLoopDuration * _PlaybackTimes;
                }
                else
                {
                    mTotalTime = float.MaxValue;
                }
            }
            else
            {
                mTotalTime = mDelay + mLoopDuration;
            }
        }
        public override void Apply_Characters(TextAnimation se, SE_Animation anim, int sequenceIndex)
        {
            if (anim.mTime < mDelay && !_InitAllElements)
            {
                return;
            }

            bool applyRandomFrom = HasRandom(_FromRandom);
            bool applyRandomTo   = HasRandom(_ToRandom);

            DRandom.mCurrentSeed = GetRandomSeed(anim, sequenceIndex);


            // Iterate through all the valid range
            for (int iElement = mElementRangeStart; iElement < mElementRangeEnd; ++iElement)
            {
                float progress = GetProgress(anim.mTime, anim, iElement);
                if (!_InitAllElements && progress < 0)
                {
                    continue;
                }
                progress = progress < 0 ? 0 : progress;

                progress = _EasingCurve.Evaluate(progress);
                var currentAlpha = TextAnimation.mOriginalVertices.Buffer[iElement * 4].color.a;

                //--[ From ]----------------------------
                float aFrom = _From * 255;
                if (_AnimBlend_From == eFloatAnimBlendMode.Offset)
                {
                    aFrom = aFrom + currentAlpha;
                }
                if (_AnimBlend_From == eFloatAnimBlendMode.Blend)
                {
                    aFrom = _From * currentAlpha;
                }

                if (applyRandomFrom)
                {
                    aFrom += 255 * _FromRandom * DRandom.GetUnit(iElement);
                }

                //--[ To ]----------------------------
                float aTo = 255 * _To;
                if (_AnimBlend_To == eFloatAnimBlendMode.Offset)
                {
                    aTo = (currentAlpha + _To);
                }
                if (_AnimBlend_To == eFloatAnimBlendMode.Blend)
                {
                    aTo = (currentAlpha * _To);
                }


                if (applyRandomTo)
                {
                    aTo += 255 * _ToRandom * DRandom.GetUnit(iElement * 2 + 90);
                }


                // Find Alpha for this Character
                float falpha = (aFrom + (aTo - aFrom) * progress);
                byte  alpha  = (byte)(falpha < 0?0 : falpha > 255?255: falpha);


                // Apply to all Vertices
                for (int v = iElement * 4; v < iElement * 4 + 4; ++v)
                {
                    TextAnimation.mOriginalVertices.Buffer[v].color.a = alpha;
                }
            }
        }
 public override void Apply_Characters(TextAnimation se, SE_Animation anim, int sequenceIndex)
 {
     base.Apply_Characters(se, anim, sequenceIndex);
 }