static string GetPathToGeneratedScriptLocalization() { string[] assets = AssetDatabase.FindAssets("ScriptLocalization"); if (assets.Length == 0) { return(UpgradeManager.GetI2Path() + "/ScriptLocalization.cs"); } string FilePath = AssetDatabase.GUIDToAssetPath(assets[0]); return(FilePath); }
public static string GetI2CommonResourcesPath() { string I2Path = UpgradeManager.GetI2Path(); return(I2Path + "/Resources"); }