public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
        {
            var termRect = rect;    termRect.xMax -= 50;
            var termProp = property.FindPropertyRelative("mTerm");

            TermsPopup_Drawer.ShowGUI(termRect, termProp, label, null);

            var maskRect           = rect;    maskRect.xMin = maskRect.xMax - 30;
            var termIgnoreRTL      = property.FindPropertyRelative("mRTL_IgnoreArabicFix");
            var termConvertNumbers = property.FindPropertyRelative("mRTL_ConvertNumbers");
            int mask = (termIgnoreRTL.boolValue ? 0 : 1) +
                       (termConvertNumbers.boolValue ? 0 : 2);

            int newMask = EditorGUI.MaskField(maskRect, mask, new string[] { "Arabic Fix", "Ignore Numbers in RTL" });

            if (newMask != mask)
            {
                termIgnoreRTL.boolValue      = (newMask & 1) == 0;
                termConvertNumbers.boolValue = (newMask & 2) == 0;
            }

            var  showRect = rect;    showRect.xMin = termRect.xMax; showRect.xMax = maskRect.xMin;
            bool enabled  = GUI.enabled;

            GUI.enabled = enabled & (!string.IsNullOrEmpty(termProp.stringValue) && termProp.stringValue != "-");
            if (GUI.Button(showRect, "?"))
            {
                var source = LocalizationManager.GetSourceContaining(termProp.stringValue);
                LocalizationEditor.mKeyToExplore = termProp.stringValue;
                Selection.activeObject           = source;
            }
            GUI.enabled = enabled;
        }
Esempio n. 2
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        void OnGUI_StoreIntegration()
        {
            GUIStyle lstyle = new GUIStyle(EditorStyles.label);

            lstyle.richText = true;

            GUILayout.BeginHorizontal();
            GUILayout.Label(new GUIContent("Store Integration:", "Setups the stores to detect that the game has localization, Android adds strings.xml for each language. IOS modifies the Info.plist"), EditorStyles.boldLabel, GUILayout.Width(160));
            GUILayout.FlexibleSpace();

            GUILayout.Label(new GUIContent("<color=green><size=16>\u2713</size></color>  IOS", "Setups the stores to show in iTunes and the Appstore all the languages that this app supports, also localizes the app name if available"), lstyle, GUILayout.Width(90));
            GUILayout.Label(new GUIContent("<color=green><size=16>\u2713</size></color>  Android", "Setups the stores to show in GooglePlay all the languages this app supports, also localizes the app name if available"), lstyle, GUILayout.Width(90));
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            mAppNameTerm_Expanded = GUILayout.Toggle(mAppNameTerm_Expanded, new GUIContent("App Name translations:", "How should the game be named in the devices based on their language"), EditorStyles.foldout, GUILayout.Width(160));

            GUILayout.Label("", GUILayout.ExpandWidth(true));
            var rect = GUILayoutUtility.GetLastRect();

            TermsPopup_Drawer.ShowGUI(rect, mProp_AppNameTerm, GUITools.EmptyContent, mLanguageSource);

            if (GUILayout.Button("New Term", EditorStyles.miniButton, GUILayout.ExpandWidth(false)))
            {
                AddLocalTerm("App_Name");
                mProp_AppNameTerm.stringValue = "App_Name";
                mAppNameTerm_Expanded         = true;
            }
            GUILayout.EndHorizontal();

            if (mAppNameTerm_Expanded)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(10);

                GUILayout.BeginVertical("Box");
                var termName = mProp_AppNameTerm.stringValue;
                if (!string.IsNullOrEmpty(termName))
                {
                    var termData = LocalizationManager.GetTermData(termName);
                    if (termData != null)
                    {
                        OnGUI_Keys_Languages(mProp_AppNameTerm.stringValue, ref termData, null, true, mLanguageSource);
                    }
                }
                GUILayout.Space(10);

                GUILayout.BeginHorizontal();
                GUILayout.Label("<b>Default App Name:</b>", lstyle, GUITools.DontExpandWidth);
                GUILayout.Label(Application.productName);
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();

                GUILayout.EndHorizontal();
            }
        }
Esempio n. 3
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        public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
        {
            var termRect = rect;    termRect.xMax -= 25;
            var termProp = property.FindPropertyRelative("mTerm");

            TermsPopup_Drawer.ShowGUI(termRect, termProp, label, null);

            var maskRect           = rect;    maskRect.xMin = maskRect.xMax - 25;
            var termIgnoreRTL      = property.FindPropertyRelative("mRTL_IgnoreArabicFix");
            var termConvertNumbers = property.FindPropertyRelative("mRTL_ConvertNumbers");
            int mask = (termIgnoreRTL.boolValue ? 0 : 1) +
                       (termConvertNumbers.boolValue ? 0 : 2);

            int newMask = EditorGUI.MaskField(maskRect, mask, new string[] { "Arabic Fix", "Ignore Numbers in RTL" });

            if (newMask != mask)
            {
                termIgnoreRTL.boolValue      = (newMask & 1) == 0;
                termConvertNumbers.boolValue = (newMask & 2) == 0;
            }
        }