public static XYZ ToXYZ(this Hypar.Geometry.Vector3 vector, Application app) { return(app.Create.NewXYZ(vector.X.ToFeet(), vector.Y.ToFeet(), vector.Z.ToFeet())); }
public static UnityEngine.Vector3 ToUnityVector3(this Vector3 v) { return(new UnityEngine.Vector3((float)v.X, (float)v.Y, (float)v.Z)); }