Esempio n. 1
0
        private void PacketHandler_0x03_Login(Client client, ClientPacket packet)
        {
            var name     = packet.ReadString8();
            var password = packet.ReadString8();

            GameLog.DebugFormat("cid {0}: Login request for {1}", client.ConnectionId, name);

            if (!World.PlayerExists(name))
            {
                client.LoginMessage("That character does not exist", 3);
                GameLog.InfoFormat("cid {0}: attempt to login as nonexistent character {1}", client.ConnectionId, name);
                return;
            }

            if (World.TryGetUser(name, out User loginUser))
            {
                if (loginUser.VerifyPassword(password))
                {
                    GameLog.DebugFormat("cid {0}: password verified for {1}", client.ConnectionId, name);

                    if (Game.World.WorldData.ContainsKey <User>(name))
                    {
                        GameLog.InfoFormat("cid {0}: {1} logging on again, disconnecting previous connection",
                                           client.ConnectionId, name);
                        client.LoginMessage("That character is already online. Please try again.", 3);
                        World.ControlMessageQueue.Add(new HybrasylControlMessage(ControlOpcodes.LogoffUser, name));
                        return;
                    }

                    GameLog.DebugFormat("cid {0} ({1}): logging in", client.ConnectionId, name);
                    client.LoginMessage("\0", 0);
                    client.SendMessage("Welcome to Hybrasyl!", 3);
                    GameLog.DebugFormat("cid {0} ({1}): sending redirect to world", client.ConnectionId, name);

                    var redirect = new Redirect(client, this, Game.World, name, client.EncryptionSeed,
                                                client.EncryptionKey);
                    GameLog.InfoFormat("cid {0} ({1}): login successful, redirecting to world server",
                                       client.ConnectionId, name);
                    loginUser.Login.LastLogin     = DateTime.Now;
                    loginUser.Login.LastLoginFrom = ((IPEndPoint)client.Socket.RemoteEndPoint).Address.ToString();
                    loginUser.Save();
                    client.Redirect(redirect);
                }
                else
                {
                    GameLog.WarningFormat("cid {0} ({1}): password incorrect", client.ConnectionId, name);
                    client.LoginMessage("Incorrect password", 3);
                    loginUser.Login.LastLoginFailure = DateTime.Now;
                    loginUser.Login.LoginFailureCount++;
                    loginUser.Save();
                }
            }
            else
            {
                // Something bad has happened
                client.LoginMessage("An unknown error occurred. Please contact Hybrasyl support.", 3);
            }
        }
Esempio n. 2
0
        public Lobby(int port)
            : base(port)
        {
            GameLog.InfoFormat("LobbyConstructor: port is {0}", port);

            PacketHandlers = new LobbyPacketHandler[256];
            for (int i = 0; i < 256; ++i)
            {
                PacketHandlers[i] = (c, p) => GameLog.WarningFormat("Lobby: Unhandled opcode 0x{0:X2}", p.Opcode);
            }
            PacketHandlers[0x00] = PacketHandler_0x00_ClientVersion;
            PacketHandlers[0x57] = PacketHandler_0x57_ServerTable;
        }
Esempio n. 3
0
        public Login(int port)
            : base(port)
        {
            GameLog.InfoFormat("LoginConstructor: port is {0}", port);

            PacketHandlers = new LoginPacketHandler[256];

            for (int i = 0; i < 256; ++i)
            {
                PacketHandlers[i] = (c, p) => GameLog.WarningFormat("Login: Unhandled opcode 0x{0:X2}", p.Opcode);
            }

            PacketHandlers[0x02] = PacketHandler_0x02_CreateA;
            PacketHandlers[0x03] = PacketHandler_0x03_Login;
            PacketHandlers[0x04] = PacketHandler_0x04_CreateB;
            PacketHandlers[0x10] = PacketHandler_0x10_ClientJoin;
            PacketHandlers[0x26] = PacketHandler_0x26_ChangePassword;
            PacketHandlers[0x4B] = PacketHandler_0x4B_RequestNotification;
            PacketHandlers[0x68] = PacketHandler_0x68_RequestHomepage;
        }
Esempio n. 4
0
        public bool AddItem(User giver, byte slot, byte quantity = 1)
        {
            ItemObject toAdd;

            // Some sanity checks

            // Check if our "exchange" is full
            if (_sourceItems.IsFull || _targetItems.IsFull)
            {
                _source.SendMessage("Maximum exchange size reached. No more items can be added.", MessageTypes.SYSTEM);
                _target.SendMessage("Maximum exchange size reached. No more items can be added.", MessageTypes.SYSTEM);
                return(false);
            }
            // Check if either participant's inventory would be full as a result of confirmation
            if (_sourceItems.Count == _sourceSize || _targetItems.Count == _targetSize)
            {
                _source.SendMessage("Inventory full.", MessageTypes.SYSTEM);
                _target.SendMessage("Inventory full.", MessageTypes.SYSTEM);
                return(false);
            }

            // OK - we have room, now what?
            var theItem = giver.Inventory[slot];

            // Further checks!
            // Is the ItemObject exchangeable?

            if (!theItem.Exchangeable)
            {
                giver.SendMessage("You can't trade this.", MessageTypes.SYSTEM);
                return(false);
            }

            // Weight check

            if (giver == _source && _targetWeight + theItem.Weight > _target.MaximumWeight)
            {
                _source.SendSystemMessage("It's too heavy.");
                _target.SendSystemMessage("They can't carry any more.");
                return(false);
            }

            if (giver == _target && _sourceWeight + theItem.Weight > _source.MaximumWeight)
            {
                _target.SendSystemMessage("It's too heavy.");
                _source.SendSystemMessage("They can't carry any more.");
                return(false);
            }

            // Is the ItemObject stackable?

            if (theItem.Stackable && theItem.Count > 1)
            {
                var targetItem = giver == _target?_source.Inventory.Find(theItem.Name) : _target.Inventory.Find(theItem.Name);

                // Check to see that giver has sufficient number of whatever, and also that the quantity is a positive number
                if (quantity <= 0)
                {
                    giver.SendSystemMessage("You can't give zero of something, chief.");
                    return(false);
                }

                if (quantity > theItem.Count)
                {
                    giver.SendSystemMessage($"You don't have that many {theItem.Name} to give!");
                    return(false);
                }

                // Check if the recipient already has this ItemObject - if they do, ensure the quantity proposed for trade
                // wouldn't put them over maxcount for the ItemObject in question

                if (targetItem != null && targetItem.Count + quantity > theItem.MaximumStack)
                {
                    if (giver == _target)
                    {
                        _target.SendSystemMessage($"They can't carry any more {theItem.Name}");
                        _source.SendSystemMessage($"You can't carry any more {theItem.Name}.");
                    }
                    else
                    {
                        _source.SendSystemMessage($"They can't carry any more {theItem.Name}");
                        _target.SendSystemMessage($"You can't carry any more {theItem.Name}.");
                    }
                    return(false);
                }
                giver.RemoveItem(theItem.Name, quantity);
                toAdd       = new ItemObject(theItem);
                toAdd.Count = quantity;
            }
            else if (!theItem.Stackable || theItem.Count == 1)
            {
                // ItemObject isn't stackable or is a stack of one
                // Remove the ItemObject entirely from giver
                toAdd = theItem;
                giver.RemoveItem(slot);
            }
            else
            {
                GameLog.WarningFormat("exchange: Hijinx occuring: participants are {0} and {1}",
                                      _source.Name, _target.Name);
                _active = false;
                return(false);
            }

            // Now add the ItemObject to the active exchange and make sure we update weight
            if (giver == _source)
            {
                var exchangeSlot = (byte)_sourceItems.Count;
                _sourceItems.AddItem(toAdd);
                _source.SendExchangeUpdate(toAdd, exchangeSlot);
                _target.SendExchangeUpdate(toAdd, exchangeSlot, false);
                _targetWeight += toAdd.Weight;
            }
            if (giver == _target)
            {
                var exchangeSlot = (byte)_targetItems.Count;
                _targetItems.AddItem(toAdd);
                _target.SendExchangeUpdate(toAdd, exchangeSlot);
                _source.SendExchangeUpdate(toAdd, exchangeSlot, false);
                _sourceWeight += toAdd.Weight;
            }

            return(true);
        }
Esempio n. 5
0
 public virtual void Shutdown()
 {
     GameLog.WarningFormat("{ServerType}: shutting down", this.GetType().ToString());
     Listener?.Close();
     GameLog.WarningFormat("{ServerType}: shutdown complete", this.GetType().ToString());
 }