private static void SelectWatermark(int index) { string[] names = Watermarks.GetNames(); Watermarks.Set(SkillEditor.SelectedFsm, names[index]); SkillEditor.SetFsmDirty(false, false); WatermarkSelector.selectedWatermarkIndex = index; }
public static void Init() { Texture[] textures = Watermarks.GetTextures(true); string[] names = Watermarks.GetNames(); WatermarkSelector.watermarkThumbs = new GUIContent[textures.Length]; for (int i = 0; i < textures.Length; i++) { WatermarkSelector.watermarkThumbs[i] = new GUIContent(textures[i], names[i]); } WatermarkSelector.gridWidth = 326f; WatermarkSelector.gridHeight = (float)(textures.Length / 4) * WatermarkSelector.gridWidth / 4f; }
public static string[] GetWatermarkNames() { return(Watermarks.GetNames()); }