Esempio n. 1
0
        private void DeleteUnusedVariables()
        {
            SkillSearch.Update(SkillEditor.SelectedFsm);
            List <SkillVariable> unusedVariables = SkillSearch.GetUnusedVariables(SkillEditor.SelectedFsm);

            if (unusedVariables.get_Count() == 0)
            {
                EditorUtility.DisplayDialog(Strings.get_Command_Delete_Unused_Variables(), Strings.get_Label_No_unused_variables(), Strings.get_OK());
                return;
            }
            if (Dialogs.YesNoDialog(Strings.get_Command_Delete_Unused_Variables(), string.Format(Strings.get_Command_Delete_Variables_Are_you_sure(), unusedVariables.get_Count())))
            {
                SkillEditor.RegisterUndo(Strings.get_Menu_Delete_Unused_Variables());
                List <SkillVariable> list = new List <SkillVariable>(unusedVariables);
                using (List <SkillVariable> .Enumerator enumerator = list.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        SkillVariable current = enumerator.get_Current();
                        this.fsmVariablesEditor.DeleteVariable(current, false, false);
                    }
                }
                this.Reset();
            }
        }
Esempio n. 2
0
        public void Clear()
        {
            List <NamedVariable> list = new List <NamedVariable>(SkillSearch.globalVariablesUsage.get_Keys());

            using (List <NamedVariable> .Enumerator enumerator = list.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    NamedVariable    current = enumerator.get_Current();
                    List <SkillInfo> globalVariablesUsageList = SkillSearch.GetGlobalVariablesUsageList(current);
                    List <SkillInfo> list2 = new List <SkillInfo>(globalVariablesUsageList);
                    using (List <SkillInfo> .Enumerator enumerator2 = globalVariablesUsageList.GetEnumerator())
                    {
                        while (enumerator2.MoveNext())
                        {
                            SkillInfo current2 = enumerator2.get_Current();
                            if (current2.fsm == this.fsm)
                            {
                                list2.Remove(current2);
                            }
                        }
                    }
                    SkillSearch.globalVariablesUsage.set_Item(current, list2);
                }
            }
            this.eventUsage.Clear();
            this.variableUsage.Clear();
            this.globalVariablesUsed.Clear();
            this.actionUsage.Clear();
        }
Esempio n. 3
0
        private void DeleteUnusedEvents()
        {
            SkillSearch.Update(SkillEditor.SelectedFsm);
            List <string> unusedEvents = SkillSearch.GetUnusedEvents(SkillEditor.SelectedFsm);
            int           count        = unusedEvents.get_Count();

            if (count == 0)
            {
                EditorUtility.DisplayDialog(Strings.get_Dialog_Delete_Unused_Events(), Strings.get_Dialog_No_unused_events(), Strings.get_OK());
                return;
            }
            if (Dialogs.YesNoDialog(Strings.get_Dialog_Delete_Unused_Events(), string.Format(Strings.get_Dialog_Delete_Unused_Events_Are_you_sure(), count)))
            {
                SkillEditor.RegisterUndo(Strings.get_Dialog_Delete_Unused_Events());
                using (List <string> .Enumerator enumerator = unusedEvents.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        string current = enumerator.get_Current();
                        if (!SkillEvent.IsEventGlobal(current))
                        {
                            SkillEditor.Builder.DeleteEvent(SkillEditor.SelectedFsm, current);
                        }
                    }
                }
                this.Reset();
            }
            SkillEditor.SetFsmDirty(true, false);
        }
Esempio n. 4
0
        private void ChangeVariableType(SkillVariable fsmVariable, VariableType newType)
        {
            if (!this.CheckDeleteVariable(Strings.get_Dialog_Edit_Variable_Type(), Strings.get_Dialog_Edit_Variable_Type_Are_you_sure(), fsmVariable))
            {
                return;
            }
            this.RegisterUndo(Strings.get_Label_Edit_Variable());
            string name            = fsmVariable.Name;
            string tooltip         = fsmVariable.Tooltip;
            string category        = fsmVariable.Category;
            bool   showInInspector = fsmVariable.ShowInInspector;

            if (this.fsmOwner != null)
            {
                SkillBuilder.RemoveVariableUsage(fsmVariable.NamedVar);
            }
            else
            {
                SkillSearch.UpdateAll();
                SkillBuilder.RemoveGlobalVariableUsage(fsmVariable.NamedVar);
            }
            SkillVariable.DeleteVariable(this.target, fsmVariable);
            SkillVariable fsmVariable2 = this.AddVariable(newType, name, false);

            fsmVariable2.Tooltip = tooltip;
            fsmVariable2.SetCategory(category);
            fsmVariable2.ShowInInspector = showInInspector;
            this.BuildFsmVariableList(true);
            this.SelectVariable(name);
        }
Esempio n. 5
0
 private int CompareEventsByUseCount(SkillEvent event1, SkillEvent event2)
 {
     if (event1 == null)
     {
         if (event2 == null)
         {
             return(0);
         }
         return(-1);
     }
     else
     {
         if (event2 == null)
         {
             return(1);
         }
         int eventUseCount = SkillSearch.GetEventUseCount(SkillEditor.SelectedFsm, event1.get_Name());
         int num           = SkillSearch.GetEventUseCount(SkillEditor.SelectedFsm, event2.get_Name()).CompareTo(eventUseCount);
         if (num == 0)
         {
             return(string.Compare(event1.get_Name(), event2.get_Name(), 0));
         }
         return(num);
     }
 }
 public static void SetTransitionTarget(SkillTransition transition, string toState)
 {
     SkillEditor.RegisterUndo(Strings.get_Command_Set_Transition_Target());
     SkillEditor.Builder.SetTransitionTarget(transition, toState);
     SkillSearch.Update(SkillEditor.SelectedFsm);
     SkillEditor.SetFsmDirty(true, false);
 }
        public static void MakeEventGlobal(string eventName)
        {
            SkillEvent fsmEvent = SkillEvent.GetFsmEvent(eventName);

            SkillEditor.Builder.SetEventIsGlobal(SkillEditor.SelectedFsm, fsmEvent, true);
            SkillSearch.Update(SkillEditor.SelectedFsm);
        }
Esempio n. 8
0
 public static void Update(Skill fsm)
 {
     if (fsm != null)
     {
         SkillSearch.GetSearch(fsm).Update();
     }
     SkillEditor.FsmInfoUpdated(fsm);
 }
 public static void DeleteTransition(SkillState state, SkillTransition transition)
 {
     SkillEditor.RegisterUndo(Strings.get_Menu_Delete_Transition());
     SkillEditor.Builder.DeleteTransition(state, transition);
     SkillEditor.GraphView.UpdateStateSize(state);
     SkillSearch.Update(state.get_Fsm());
     SkillEditor.SetFsmDirty(state.get_Fsm(), true, false, true);
 }
Esempio n. 10
0
 public static void SetTransitionEvent(SkillTransition transition, SkillEvent fsmEvent)
 {
     SkillEditor.RegisterUndo(Strings.get_Command_Set_Transition_Event());
     SkillEditor.Builder.SetTransitionEvent(transition, fsmEvent);
     SkillEditor.GraphView.UpdateStateSize(SkillEditor.SelectedState);
     SkillSearch.Update(SkillEditor.SelectedFsm);
     SkillEditor.SetFsmDirty(true, false);
 }
Esempio n. 11
0
 private bool CheckDeleteVariable(string title, string warning, SkillVariable fsmVariable)
 {
     if (this.globalsOwner != null)
     {
         return(Dialogs.YesNoDialog(title, Strings.get_Label_Check_Edit_Global_Variable()));
     }
     return(this.fsmOwner == null || SkillSearch.GetUnusedVariables(this.fsmOwner).Contains(fsmVariable) || Dialogs.YesNoDialog(title, warning));
 }
 public override void DoGUI()
 {
     this.fsmVariablesEditor.SetTarget(SkillVariables.get_GlobalsComponent());
     this.fsmVariablesEditor.OnGUI();
     if (GUILayout.Button(new GUIContent(Strings.get_GlobalVariablesWindow_Refresh_Used_Count_In_This_Scene(), Strings.get_GlobalVariablesWindow_Refresh_Tooltip()), new GUILayoutOption[0]))
     {
         SkillSearch.UpdateAll();
     }
     EditorGUILayout.HelpBox(Strings.get_GlobalVariablesWindow_Note_Asset_Location(), 1);
 }
Esempio n. 13
0
        public static SkillTransition AddGlobalTransition(SkillState state, SkillEvent fsmEvent)
        {
            SkillEditor.RegisterUndo(Strings.get_Command_Add_Global_Transition());
            SkillTransition result = SkillEditor.Builder.AddGlobalTransition(state, fsmEvent);

            SkillEditor.GraphView.UpdateStateSize(state);
            SkillSearch.Update(state.get_Fsm());
            SkillEditor.SetFsmDirty(state.get_Fsm(), true, false, true);
            return(result);
        }
Esempio n. 14
0
        public static void DeleteGlobalTransition(SkillTransition transition)
        {
            SkillEditor.RegisterUndo(Strings.get_Command_Delete_Global_Transition());
            SkillState transitionState = SkillBuilder.GetTransitionState(SkillEditor.SelectedFsm, transition);

            SkillEditor.Builder.DeleteGlobalTransition(transition);
            SkillSearch.Update(SkillEditor.SelectedFsm);
            SkillEditor.GraphView.UpdateStateSize(transitionState);
            SkillEditor.SetFsmDirty(true, false);
            Keyboard.ResetFocus();
        }
Esempio n. 15
0
        public static void AddTransitionToState(SkillState state, string eventName = "")
        {
            SkillEditor.RegisterUndo(Strings.get_Command_Add_Transition());
            SkillTransition fsmTransition = SkillEditor.Builder.AddTransition(SkillEditor.SelectedState);

            fsmTransition.set_FsmEvent(SkillEvent.GetFsmEvent(eventName));
            SkillEditor.Selection.SelectTransition(fsmTransition);
            SkillEditor.GraphView.UpdateStateSize(SkillEditor.SelectedState);
            SkillSearch.Update(SkillEditor.SelectedFsm);
            SkillEditor.SetFsmDirty(true, false);
        }
Esempio n. 16
0
 public static void UpdateAll()
 {
     SkillSearch.globalVariablesUsage.Clear();
     SkillSearch.GlobalVariablesUsageInitialized = true;
     using (List <Skill> .Enumerator enumerator = SkillEditor.FsmList.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             Skill current = enumerator.get_Current();
             SkillSearch.Update(current);
         }
     }
 }
Esempio n. 17
0
 private int GetUsedCount(NamedVariable variable)
 {
     if (this.fsmOwner != null)
     {
         return(SkillSearch.GetVariableUseCount(this.fsmOwner, variable));
     }
     if (!(this.globalsOwner != null))
     {
         return(-1);
     }
     if (SkillSearch.GlobalVariablesUsageInitialized)
     {
         return(SkillSearch.GetGlobalVariablesUsageCount(variable));
     }
     return(-1);
 }
Esempio n. 18
0
        public static SkillSearch GetSearch(Skill fsm)
        {
            if (SkillSearch.lastFsmSearch != null && fsm == SkillSearch.lastFsmSearch.fsm)
            {
                return(SkillSearch.lastFsmSearch);
            }
            SkillSearch fsmSearch;

            SkillSearch.fsmCache.TryGetValue(fsm, ref fsmSearch);
            if (fsmSearch == null)
            {
                fsmSearch = new SkillSearch(fsm);
                SkillSearch.fsmCache.Add(fsm, fsmSearch);
            }
            SkillSearch.lastFsmSearch = fsmSearch;
            return(fsmSearch);
        }
Esempio n. 19
0
        private void DoGlobalVariablesTable()
        {
            if (SkillSearch.GetGlobalVariablesUsedCount(SkillEditor.SelectedFsm) == 0)
            {
                return;
            }
            GUILayout.Space(10f);
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.BeginHorizontal(SkillEditorStyles.TableRowBox, new GUILayoutOption[0]);
            GUILayout.Label(SkillEditorContent.GlobalsLabel, new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.Label(SkillEditorContent.VariableUseCountLabel, new GUILayoutOption[0]);
            GUILayout.EndHorizontal();
            List <NamedVariable> globalVariablesUsed = SkillSearch.GetGlobalVariablesUsed(SkillEditor.SelectedFsm);

            using (List <NamedVariable> .Enumerator enumerator = globalVariablesUsed.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    NamedVariable current = enumerator.get_Current();
                    GUILayout.BeginHorizontal(SkillEditorStyles.TableRowBox, new GUILayoutOption[0]);
                    GUIStyle tableRowText = SkillEditorStyles.TableRowText;
                    if (GUILayout.Button(new GUIContent(current.get_Name(), current.get_Tooltip()), tableRowText, new GUILayoutOption[]
                    {
                        GUILayout.MinWidth(155f)
                    }))
                    {
                        Keyboard.ResetFocus();
                        this.Deselect();
                        if (Event.get_current().get_button() == 1 || EditorGUI.get_actionKey())
                        {
                            FsmVariablesEditor.DoGlobalVariableContextMenu(current);
                        }
                    }
                    int globalVariablesUsageCount = SkillSearch.GetGlobalVariablesUsageCount(current);
                    GUILayout.FlexibleSpace();
                    GUILayout.Label(globalVariablesUsageCount.ToString(CultureInfo.get_CurrentCulture()), tableRowText, new GUILayoutOption[0]);
                    GUILayout.Space(10f);
                    GUILayout.EndHorizontal();
                    if (FsmEditorSettings.DebugVariables)
                    {
                        SkillEditorGUILayout.ReadonlyTextField(current.ToString(), new GUILayoutOption[0]);
                    }
                }
            }
        }
Esempio n. 20
0
        private void DoEventLine(SkillEvent fsmEvent)
        {
            int eventUseCount = SkillSearch.GetEventUseCount(SkillEditor.SelectedFsm, fsmEvent.get_Name());

            GUILayout.BeginHorizontal((this.selectedEvent != null && fsmEvent.get_Name() == this.selectedEvent.get_Name()) ? SkillEditorStyles.SelectedEventBox : SkillEditorStyles.TableRowBox, new GUILayoutOption[0]);
            EditorGUI.BeginDisabledGroup(fsmEvent.get_IsSystemEvent());
            bool flag = GUILayout.Toggle(fsmEvent.get_IsGlobal(), SkillEditorContent.GlobalEventTooltipLabel, SkillEditorStyles.TableRowCheckBox, new GUILayoutOption[]
            {
                GUILayout.MaxWidth(17f),
                GUILayout.MinWidth(17f)
            });

            if (flag != fsmEvent.get_IsGlobal())
            {
                SkillEditor.Builder.SetEventIsGlobal(SkillEditor.SelectedFsm, fsmEvent, flag);
                GlobalEventsWindow.ResetView();
            }
            EditorGUI.EndDisabledGroup();
            GUIStyle gUIStyle = (this.selectedEvent != null && fsmEvent.get_Name() == this.selectedEvent.get_Name()) ? SkillEditorStyles.TableRowTextSelected : SkillEditorStyles.TableRowText;

            if (GUILayout.Button(fsmEvent.get_Name(), gUIStyle, new GUILayoutOption[]
            {
                GUILayout.MinWidth(244f)
            }))
            {
                this.SelectEvent(fsmEvent, true);
                GUIUtility.set_keyboardControl(0);
                if (Event.get_current().get_button() == 1 || EditorGUI.get_actionKey())
                {
                    this.GenerateStateListMenu(this.selectedEvent).ShowAsContext();
                }
            }
            GUILayout.FlexibleSpace();
            GUILayout.Label(eventUseCount.ToString(CultureInfo.get_CurrentCulture()), gUIStyle, new GUILayoutOption[0]);
            GUILayout.Space(5f);
            if (SkillEditorGUILayout.DeleteButton())
            {
                EditorCommands.DeleteEvent(fsmEvent);
                this.Reset();
            }
            GUILayout.EndHorizontal();
        }
Esempio n. 21
0
 private void AddVariableUsage(NamedVariable variable)
 {
     if (variable == null)
     {
         return;
     }
     if (this.IsGlobalVariable(variable))
     {
         SkillSearch.GetGlobalVariablesUsageList(variable).Add(new SkillInfo(SkillSearch.currentInfo));
         if (!this.globalVariablesUsed.Contains(variable))
         {
             this.globalVariablesUsed.Add(variable);
             return;
         }
     }
     else
     {
         this.GetVariableUsageList(variable).Add(new SkillInfo(SkillSearch.currentInfo));
     }
 }
Esempio n. 22
0
        private GenericMenu GenerateStateListMenu(SkillEvent fsmEvent)
        {
            GenericMenu genericMenu = new GenericMenu();

            if (SkillSearch.GetEventUseCount(SkillEditor.SelectedFsm, fsmEvent.get_Name()) == 0)
            {
                genericMenu.AddDisabledItem(new GUIContent(Strings.get_Menu_Unused_Event()));
                return(genericMenu);
            }
            List <SkillState> list = SkillInfo.FindStatesUsingEvent(SkillEditor.SelectedFsm, fsmEvent.get_Name());

            using (List <SkillState> .Enumerator enumerator = list.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    SkillState current = enumerator.get_Current();
                    genericMenu.AddItem(new GUIContent(current.get_Name()), SkillEditor.SelectedState == current, new GenericMenu.MenuFunction2(EditorCommands.SelectState), current);
                }
            }
            return(genericMenu);
        }
        private static void DoVariableContextMenu(SkillVariable variable)
        {
            GenericMenu      genericMenu = new GenericMenu();
            List <SkillInfo> globalVariablesUsageList = SkillSearch.GetGlobalVariablesUsageList(variable.NamedVar);

            if (globalVariablesUsageList.get_Count() == 0)
            {
                genericMenu.AddDisabledItem(new GUIContent(Strings.get_Menu_No_FSMs_use_this_variable()));
            }
            else
            {
                using (List <SkillInfo> .Enumerator enumerator = globalVariablesUsageList.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        SkillInfo current = enumerator.get_Current();
                        genericMenu.AddItem(new GUIContent(Labels.GetFullFsmLabel(current.fsm)), SkillEditor.SelectedFsm == current.fsm, new GenericMenu.MenuFunction2(EditorCommands.SelectFsm), current.fsm);
                    }
                }
            }
            genericMenu.ShowAsContext();
        }
Esempio n. 24
0
        private static void DoGlobalVariableContextMenu(NamedVariable variable)
        {
            GenericMenu      genericMenu = new GenericMenu();
            List <SkillInfo> globalVariablesUsageList = SkillSearch.GetGlobalVariablesUsageList(variable);

            if (globalVariablesUsageList.get_Count() == 0)
            {
                genericMenu.AddDisabledItem(new GUIContent(Strings.get_Menu_No_FSMs_use_this_variable()));
            }
            else
            {
                using (List <SkillInfo> .Enumerator enumerator = globalVariablesUsageList.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        SkillInfo current = enumerator.get_Current();
                        if (current.fsm == SkillEditor.SelectedFsm)
                        {
                            genericMenu.AddItem(new GUIContent(current.state.get_Name()), SkillEditor.SelectedState == current.state, new GenericMenu.MenuFunction2(FsmVariablesEditor.SelectState), current.state);
                        }
                    }
                }
                using (List <SkillInfo> .Enumerator enumerator2 = globalVariablesUsageList.GetEnumerator())
                {
                    while (enumerator2.MoveNext())
                    {
                        SkillInfo current2 = enumerator2.get_Current();
                        if (current2.fsm != SkillEditor.SelectedFsm)
                        {
                            genericMenu.AddItem(new GUIContent(Labels.GetFullFsmLabel(current2.fsm)), SkillEditor.SelectedFsm == current2.fsm, new GenericMenu.MenuFunction2(EditorCommands.SelectFsm), current2.fsm);
                        }
                    }
                }
            }
            genericMenu.AddSeparator("");
            genericMenu.AddItem(new GUIContent(Strings.get_Menu_Make_Local_Variable()), false, new GenericMenu.MenuFunction2(FsmVariablesEditor.MoveToLocal), variable);
            genericMenu.ShowAsContext();
        }
Esempio n. 25
0
        private void DoVariableContextMenu(SkillVariable variable)
        {
            GenericMenu      genericMenu       = new GenericMenu();
            List <SkillInfo> variableUsageList = SkillSearch.GetVariableUsageList(SkillEditor.SelectedFsm, variable.NamedVar);

            if (variableUsageList.get_Count() == 0)
            {
                genericMenu.AddDisabledItem(new GUIContent(Strings.get_Menu_Unused_Variable()));
            }
            else
            {
                using (List <SkillInfo> .Enumerator enumerator = variableUsageList.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        SkillInfo current = enumerator.get_Current();
                        genericMenu.AddItem(new GUIContent(current.state.get_Name()), SkillEditor.SelectedState == current.state, new GenericMenu.MenuFunction2(VariableManager.SelectFsmInfo), current);
                    }
                }
            }
            genericMenu.AddSeparator("");
            genericMenu.AddItem(new GUIContent(Strings.get_Menu_Move_To_Global_Variables()), false, new GenericMenu.MenuFunction2(this.MoveToGlobals), variable);
            genericMenu.ShowAsContext();
        }
Esempio n. 26
0
 public static List <string> FindVariablesUsedByActions(Skill fsm, IEnumerable <SkillStateAction> actions)
 {
     return(SkillSearch.GetSearch(fsm).FindVariablesUsedByActions(actions));
 }
Esempio n. 27
0
 public static List <string> FindVariablesUsedByStates(Skill fsm, IEnumerable <SkillState> states)
 {
     return(SkillSearch.GetSearch(fsm).FindVariablesUsedByStates(states));
 }
Esempio n. 28
0
 public static List <SkillVariable> GetUnusedVariables(Skill fsm)
 {
     SkillSearch.Update(fsm);
     return(SkillSearch.GetSearch(fsm).GetUnusedVariables());
 }
Esempio n. 29
0
 public static int GetVariableUseCount(Skill fsm, NamedVariable variable)
 {
     return(SkillSearch.GetSearch(fsm).GetVariableUseCount(variable));
 }
Esempio n. 30
0
 public static int GetGlobalVariablesUsedCount(Skill fsm)
 {
     return(SkillSearch.GetSearch(fsm).globalVariablesUsed.get_Count());
 }