Esempio n. 1
0
        private static void DoStateRow(SkillState state)
        {
            GUIContent gUIContent = new GUIContent(state.get_Name(), state.get_Name());

            if (SkillEditorGUILayout.TableRow(new GUIContent[]
            {
                gUIContent
            }, new float[]
            {
                1f
            }, SkillEditor.SelectedState == state, FsmErrorChecker.StateHasErrors(state), new GUILayoutOption[0]) >= 0)
            {
                StateSelector.SelectState(state);
                GUIUtility.ExitGUI();
            }
            if (state == SkillEditor.SelectedState && Event.get_current().get_type() == 7)
            {
                StateSelector.selectedRect = GUILayoutUtility.GetLastRect();
                StateSelector.selectedRect.set_y(StateSelector.selectedRect.get_y() - StateSelector.scrollPosition.y);
            }
        }
Esempio n. 2
0
        private void DoTableRow(Skill fsm)
        {
            if (fsm == null || fsm.get_Owner() == null)
            {
                return;
            }
            GUILayout.BeginHorizontal(new GUILayoutOption[]
            {
                GUILayout.Height(15f)
            });
            fsm.get_Owner().set_enabled(GUILayout.Toggle(fsm.get_Owner().get_enabled(), new GUIContent("", Strings.get_Label_Enabled()), SkillEditorStyles.TableRowCheckBox, new GUILayoutOption[]
            {
                GUILayout.MaxWidth(17f)
            }));
            string     fullFsmLabel = Labels.GetFullFsmLabel(fsm);
            GUIContent gUIContent   = new GUIContent("", fullFsmLabel);

            if (FsmEditorSettings.FsmBrowserShowFullPath && this.showFullPath)
            {
                gUIContent.set_text(fullFsmLabel);
            }
            else
            {
                gUIContent.set_text(Labels.GetFsmLabel(fsm));
            }
            GUIContent gUIContent2 = new GUIContent();

            if (GameStateTracker.CurrentState == GameState.Stopped)
            {
                gUIContent2.set_text((fsm.get_Template() != null) ? fsm.get_Template().fsm.get_StartState() : fsm.get_StartState());
            }
            else
            {
                gUIContent2.set_text((fsm.get_ActiveState() == null) ? Strings.get_FsmSelector_no_active_state() : fsm.get_ActiveState().get_Name());
            }
            gUIContent2.set_tooltip(gUIContent2.get_text());
            switch (SkillEditorGUILayout.TableRow(new GUIContent[]
            {
                gUIContent,
                gUIContent2
            }, new float[]
            {
                0.6f,
                0.4f
            }, SkillEditor.SelectedFsm == fsm, FsmErrorChecker.FsmHasErrors(fsm), new GUILayoutOption[0]))
            {
            case 0:
                SkillEditor.SelectFsm(fsm);
                GUIUtility.ExitGUI();
                break;

            case 1:
                SkillEditor.SelectFsm(fsm);
                SkillEditor.SelectStateByName(gUIContent2.get_text(), true);
                GUIUtility.ExitGUI();
                break;
            }
            GUILayout.EndHorizontal();
            if (fsm == SkillEditor.SelectedFsm && Event.get_current().get_type() == 7)
            {
                SkillSelector.selectedRect = GUILayoutUtility.GetLastRect();
                SkillSelector.selectedRect.set_y(SkillSelector.selectedRect.get_y() - this.scrollPosition.y);
            }
        }