Esempio n. 1
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        public HVRStabTracker(HVRStabber stabber, HVRStabbable stabbable, HVRStabbableSettings settings,
                              ConfigurableJoint joint, GameObject stabbedObject, Vector3 stabDirection, Transform tip, Collider[] stabbedColliders)
        {
            Stabber   = stabber;
            Stabbable = stabbable;
            Settings  = settings;

            Joint            = joint;
            StabbedObject    = stabbedObject;
            StabbedColliders = stabbedColliders;

            _stabberLength      = stabber.Length; //use world in case stabber is scaled
            _canFullStab        = true;
            _stabLocalPosition  = Joint.connectedAnchor;
            _stabDirectionLocal = stabbedObject.transform.InverseTransformDirection(stabDirection);
            _tip  = tip;
            _base = tip == stabber.Tip ? stabber.Base : stabber.Tip;

            _unstabThreshold = Stabber.Settings.UnstabThreshold;

            UpdateEntryAndExit();

            if (Stabber.IsDualStabber || settings.CanBeImpaled || Stabber.CanRunThrough)
            {
                TryFindExitPoint(stabDirection, stabbedColliders);
            }
        }
Esempio n. 2
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        void Awake()
        {
            if (!Settings)
            {
                Settings = ScriptableObject.CreateInstance <HVRStabbableSettings>();
            }

            Settings.CheckCurve();
            Stabbers = new List <HVRStabber>();
        }
Esempio n. 3
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        private ConfigurableJoint SetupStabJoint(HVRStabbableSettings settings, Transform tip, Rigidbody otherRB)
        {
            var joint = Rigidbody.gameObject.AddComponent <ConfigurableJoint>();

            joint.autoConfigureConnectedAnchor = false;
            joint.axis          = StabLineLocal.normalized;
            joint.secondaryAxis = HVRUtilities.OrthogonalVector(joint.axis);

            joint.yMotion        = ConfigurableJointMotion.Locked;
            joint.zMotion        = ConfigurableJointMotion.Locked;
            joint.angularXMotion = ConfigurableJointMotion.Locked;
            joint.angularYMotion = ConfigurableJointMotion.Locked;
            joint.angularZMotion = ConfigurableJointMotion.Locked;

            //if (IsDualStabber || CanRunThrough)
            //{
            //    joint.xMotion = ConfigurableJointMotion.Free;
            //}
            //else
            {
                joint.anchor  = tip.localPosition;
                joint.xMotion = ConfigurableJointMotion.Limited;
            }

            var limit = joint.linearLimit;



            if (settings.LimitStabDepth)
            {
                limit.limit = settings.StabDepthLimit;
            }
            else
            {
                limit.limit = Length; //using world because local magnitude is affect by scaled objects
                if (IsDualStabber || CanRunThrough)
                {
                    limit.limit += .3f;
                }
            }

            joint.linearLimit = limit;

            joint.connectedBody = otherRB;
            if (joint.connectedBody)
            {
                joint.connectedAnchor = joint.connectedBody.transform.InverseTransformPoint(tip.position);
            }
            else
            {
                joint.connectedAnchor = tip.position;
            }
            return(joint);
        }
Esempio n. 4
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        public void Start()
        {
            Rigidbody = GetComponent <Rigidbody>();

            if (StabAnything && !FallbackSettings)
            {
                FallbackSettings = ScriptableObject.CreateInstance <HVRStabbableSettings>();
            }

            if (FallbackSettings)
            {
                FallbackSettings.CheckCurve();
            }

            if (CollidersToIgnore == null || CollidersToIgnore.Length == 0)
            {
                CollidersToIgnore = GetComponentsInChildren <Collider>();
            }

            if (!Settings)
            {
                Settings = ScriptableObject.CreateInstance <HVRStabberSettings>();
            }

            if (!FallbackSettings)
            {
                FallbackSettings = ScriptableObject.CreateInstance <HVRStabbableSettings>();
            }

            StabbedObjects    = new List <GameObject>(Settings.AllowedStabs);
            StabbedStabbables = new List <HVRStabbable>(Settings.AllowedStabs);

            foreach (var sc in StabbingColliders)
            {
                if (sc.contactOffset > ContactOffset)
                {
                    sc.contactOffset = ContactOffset;
                }
            }
        }