Esempio n. 1
0
        private void LoadSoundOutModes()
        {
            SoundOutModes.Clear();
            using (var enumerator = new MMDeviceEnumerator())
            {
                MMDevice defaultDevice;
                try
                {
                    defaultDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
                }
                catch (CoreAudioAPIException)
                {
                    defaultDevice = null;
                }

                if (WasapiOut.IsSupportedOnCurrentPlatform)
                {
                    var wasApiMode = new SoundOutMode("WASAPI", SoundOutType.WasApi, GetWasApiSoundOutDeviceById, GetWasApiSoundOut, new SoundOutDevice("Windows Default", WindowsDefaultId, SoundOutType.WasApi));

                    using (var devices = enumerator.EnumAudioEndpoints(DataFlow.Render, DeviceState.Active))
                    {
                        foreach (var device in devices.Select(x => new SoundOutDevice(x.FriendlyName, x.DeviceID, SoundOutType.WasApi, defaultDevice != null && defaultDevice.DeviceID == x.DeviceID)))
                        {
                            wasApiMode.Devices.Add(device);
                        }
                    }

                    UpdateWindowsDefault(wasApiMode);
                    SoundOutModes.Add(wasApiMode);
                }

                var directSoundMode = new SoundOutMode("DirectSound", SoundOutType.DirectSound, GetDirectSoundOutDeviceById, GetDirectSoundOut, new SoundOutDevice("Windows Default", WindowsDefaultId, SoundOutType.DirectSound));
                foreach (var device in DirectSoundDeviceEnumerator.EnumerateDevices().Select(x => new SoundOutDevice(x.Description, x.Module, SoundOutType.DirectSound, defaultDevice != null && x.Description == defaultDevice.FriendlyName)))
                {
                    directSoundMode.Devices.Add(device);
                }

                UpdateWindowsDefault(directSoundMode);
                SoundOutModes.Add(directSoundMode);
                CheckCurrentState();
            }
        }
Esempio n. 2
0
        private void LoadSoundOutModes()
        {
            SoundOutModes.Clear();
            using (var enumerator = new MMDeviceEnumerator())
            {
                MMDevice defaultDevice;
                try
                {
                    defaultDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
                }
                catch (CoreAudioAPIException)
                {
                    defaultDevice = null;
                }

                if (WasapiOut.IsSupportedOnCurrentPlatform)
                {
                    var wasApiMode = new SoundOutMode("WASAPI", SoundOutType.WasApi, GetWasApiSoundOutDeviceById, GetWasApiSoundOut, new SoundOutDevice("Windows Default", WindowsDefaultId, SoundOutType.WasApi));

                    using (var devices = enumerator.EnumAudioEndpoints(DataFlow.Render, DeviceState.Active))
                    {
                        foreach (var device in devices.Select(x => new SoundOutDevice(x.FriendlyName, x.DeviceID, SoundOutType.WasApi, defaultDevice != null && defaultDevice.DeviceID == x.DeviceID)))
                            wasApiMode.Devices.Add(device);
                    }

                    UpdateWindowsDefault(wasApiMode);
                    SoundOutModes.Add(wasApiMode);
                }

                var directSoundMode = new SoundOutMode("DirectSound", SoundOutType.DirectSound, GetDirectSoundOutDeviceById, GetDirectSoundOut, new SoundOutDevice("Windows Default", WindowsDefaultId, SoundOutType.DirectSound));
                foreach (var device in DirectSoundDeviceEnumerator.EnumerateDevices().Select(x => new SoundOutDevice(x.Description, x.Module, SoundOutType.DirectSound, defaultDevice != null && x.Description == defaultDevice.FriendlyName)))
                   directSoundMode.Devices.Add(device);

                UpdateWindowsDefault(directSoundMode);
                SoundOutModes.Add(directSoundMode);
                CheckCurrentState();
            }
        }