public bool isAdjacentToPlayer()
        {
            var adjRooms = Map.getAdjacentRooms(Map.Player.Position);

            if (adjRooms.Contains(Position))
            {
                return(true);
            }
            return(false);
        }
        public override void Update()
        {
            // Move to random adj room if not sleeping
            if (!Sleeping)
            {
                if (Map.random.Next(4) != 0) // 75% chance to move
                {
                    var adjRooms = Map.getAdjacentRooms(Position);
                    Move(adjRooms[Map.random.Next(3)]);
                }
            }

            // Smell a wumpus if next to player
            if (isAdjacentToPlayer())
            {
                FakeConsole.WriteLine("I smell a Wumpus!");
            }
        }