void EntityAdded(HuntTheWumpus.WorldAndStuff.Entity entity)
        {
            var newDrawer = EntityDrawer.CreateFromEntity(entity);

            newDrawer.SetupDrawer();
            _Livingdrawers.Add(entity, newDrawer);


            if (entity.Class == EntityClass.PLAYER || entity.Class == EntityClass.WUMPUS)
            {
                ((DynamicEntity)entity).EntityDiedEvent += new DynamicEntity.EntityDiedEventHandler(SinglePlayerPlayState_EntityDiedEvent);
            }
        }
 void EntityRemoved(HuntTheWumpus.WorldAndStuff.Entity entity)
 {
     _Livingdrawers.Remove(entity);
     _Deaddrawers.Remove(entity);
 }