private void Awake() { state = StateType.Move; rb = GetComponent <Rigidbody2D>(); anim = GetComponentInChildren <Animator>(); anim.SetInteger("State", (int)AnimType.Stand); capCollider = GetComponent <CapsuleCollider2D>(); spRenderer = GetComponentInChildren <SpriteRenderer>(); suiyose = GetComponent <Suiyose>(); enemyInBlackhole = GetComponentInChildren <EnemyInBlackhole>(); mapNameLayer = LayerMask.NameToLayer("Map"); }
void Awake() { instance = this; rb = GetComponent <Rigidbody2D>(); anim = GetComponentInChildren <Animator>(); anim.SetInteger("State", (int)AnimType.Idle); capsuleCollider2D = GetComponent <CapsuleCollider2D>(); spRenderer = GetComponentInChildren <SpriteRenderer>(); suiyose = GetComponent <Suiyose>(); Energy = EnergyMax; contactFilter2D.layerMask = LayerMask.GetMask("Map"); isEating = false; eatingCount = 0; mouthOffsetRight = transform.Find("MouthPosition").transform.localPosition; mouthOffsetLeft.Set(-mouthOffsetRight.x, mouthOffsetRight.y, 0); gameOverLayer = LayerMask.NameToLayer("GameOverPlayer"); screenLeft.Set(0f, 0f, 1f); }