public static void GameOver() { instance.gameOverAnimator.gameObject.SetActive(true); instance.gameOverAnimator.SetTrigger("GameOver"); state = StateType.ToGameOver; waitStartTime = Time.time; SoundController.PlayBGM(SoundController.BgmType.GameOver); Graviy.SetAudioListener(false); }
private void Update() { if ((state == StateType.Game) || (state == StateType.NextScene) || (Time.time - waitStartTime < nextSceneWait)) { return; } if (state == StateType.ToGameOver) { // ゲームオーバーになって、クリック可能になる秒数が経過したらボタンを表示してハイスコアチェック if (GameParams.Stage > 0) { gameOverButtonAnimator.SetTrigger("Show"); } else { gameOverButtonAnimator.SetTrigger("ShowTitle"); } if (GameParams.CheckHighScore()) { highScoreAnimator.gameObject.SetActive(true); highScoreAnimator.SetTrigger("Show"); if (!GameParams.useDebugKey) { state = StateType.Ranking; StartCoroutine(SceneChanger.ShowRanking(ToGameOver)); return; } } state = StateType.GameOver; } else if (state == StateType.Clear && ClearSequencer.CanNext) { if (Input.GetMouseButtonDown(0)) { Graviy.SetAudioListener(false); SoundController.Play(SoundController.SeType.Start); clickAnimator.SetBool("Show", false); // ステージクリア if (GameParams.NextStage()) { SceneChanger.ChangeScene(SceneChanger.SceneType.Ending); } else { SceneChanger.ChangeScene(SceneChanger.SceneType.Game); } state = StateType.NextScene; } } }
static IEnumerator ClearCoroutine(ClearObject clearObject) { // ブラックホールに吸い込まれる yield return(clearObject.ToBlackhole()); Blackhole.instance.ClearDone(); Graviy.instance.StartEat(); // 落下 yield return(clearObject.Fall()); // 口を閉じてクリア表示 Graviy.AddEnergy(Graviy.EnergyMax); Graviy.instance.CloseMouth(); GameManager.ShowClear(); yield return(WaitForSecondsOrClick(WaitNextSeconds)); // タイムボーナス yield return(TimeBonus()); yield return(WaitForSecondsOrClick(WaitNextSeconds)); // ライフボーナス yield return(LifeBonus()); yield return(WaitForSecondsOrClick(WaitNextSeconds)); // アイテムパーフェクトボーナス if (GameManager.GetItem >= GameManager.ItemCount) { GameManager.instance.PerfectBonusText(PerfectBonusMessage); GameParams.AddScore(PerfectPoint); SoundController.Play(SoundController.SeType.Start); } else { GameManager.instance.PerfectBonusText($"{GameManager.ItemCount}{Kosu}コ</size>中{GameManager.GetItem}{Kosu}コ</size>ゲット。{GameManager.ItemCount - GameManager.GetItem}{Kosu}コ</size>とりのがし..."); } yield return(WaitForSecondsOrClick(WaitNextSeconds)); GameManager.ShowClick(); CanNext = true; }
void Awake() { instance = this; rb = GetComponent <Rigidbody2D>(); anim = GetComponentInChildren <Animator>(); anim.SetInteger("State", (int)AnimType.Idle); capsuleCollider2D = GetComponent <CapsuleCollider2D>(); spRenderer = GetComponentInChildren <SpriteRenderer>(); suiyose = GetComponent <Suiyose>(); Energy = EnergyMax; contactFilter2D.layerMask = LayerMask.GetMask("Map"); isEating = false; eatingCount = 0; mouthOffsetRight = transform.Find("MouthPosition").transform.localPosition; mouthOffsetLeft.Set(-mouthOffsetRight.x, mouthOffsetRight.y, 0); gameOverLayer = LayerMask.NameToLayer("GameOverPlayer"); screenLeft.Set(0f, 0f, 1f); }
public override void OnFadeOutDone() { Graviy.SetAudioListener(true); GameParams.SetStartTime(stageTime); SceneManager.SetActiveScene(gameObject.scene); }