/// <summary>
        /// Try to nudge a downward pointing throw out of the player's way.
        /// </summary>
        /// <param name="carriable">The carriable being thrown.</param>
        /// <param name="direction">The normalized direction of the throw.</param>
        private void NudgeThrow(Carriable carriable, Vector3 direction)
        {
            // Raycast to check if the carriable would collide with the player. In
            // this case, we need to nudge the box out of the way to prevent it from
            // effecting the player's physics.
            Vector2 pos = carriable.Collider.transform.position;

            RaycastHit2D[] hits = Physics2D.RaycastAll(pos, direction, carriable.Physics.Velocity.magnitude);
            foreach (RaycastHit2D hit in hits)
            {
                if (hit.collider.CompareTag("Player") && player.IsHitBy(carriable.Collider))
                {
                    CalculateBackCast(carriable, direction);
                }
            }
        }