Esempio n. 1
0
            private void Spawn(object sender, ElapsedEventArgs e)
            {
                var vehicle = new VehicleObject(_vehicle, new Vector2(_spawnPoint, _laneLevel), _despawnPoint);

                vehicle.GoalReached += RemoveVehicle;
                VehicleObjects.Add(vehicle);

                _timer.Interval = _random.NextDouble() * (_spawnWindow - _minTimeDelay) + _minTimeDelay;
                _timer.Enabled  = true;
            }
Esempio n. 2
0
            public void Update(GameTime gameTime, KeyboardState keyboardState)
            {
                var collided = false;

                Player.Update(gameTime, keyboardState);
                foreach (var vehicleLane in VehicleLanes)
                {
                    vehicleLane.Update(gameTime);
                }

                if (!_disableCollisions) // Collisions
                {
                    if (Player.Position.X + Player.Hitbox.Right > PlayZone.Width ||
                        Player.Position.X + Player.Hitbox.Left < 0 ||
                        Player.Position.Y + Player.Hitbox.Bottom > PlayZone.Height ||
                        Player.Position.Y + Player.Hitbox.Top < 0)
                    {
                        collided = true;
                        OnCollision(_lastValidPlayerPosition);
                    }

                    else if (EnvironmentObjects != null)
                    {
                        foreach (var environmentObject in EnvironmentObjects)
                        {
                            if (environmentObject.CollisionEnabled &&
                                new Rectangle((int)(environmentObject.Position.X + environmentObject.Hitbox.X),
                                              (int)(environmentObject.Position.Y + environmentObject.Hitbox.Y),
                                              environmentObject.Hitbox.Width, environmentObject.Hitbox.Height).Intersects(
                                    new Rectangle((int)(Player.Position.X + Player.Hitbox.X),
                                                  (int)(Player.Position.Y + Player.Hitbox.Y),
                                                  Player.Hitbox.Width, Player.Hitbox.Height)))
                            {
                                collided = true;
                                OnCollision(_lastValidPlayerPosition);
                                break;
                            }
                        }
                    }

                    foreach (var litter in LitterList.ToList())
                    {
                        if (new Rectangle((int)(litter.Position.X + litter.Hitbox.X),
                                          (int)(litter.Position.Y + litter.Hitbox.Y), litter.Hitbox.Width, litter.Hitbox.Height)
                            .Intersects(new Rectangle((int)(Player.Position.X + Player.Hitbox.X),
                                                      (int)(Player.Position.Y + Player.Hitbox.Y), Player.Hitbox.Width,
                                                      Player.Hitbox.Height)))
                        {
                            litter.PickUp();
                            OnLitterPickedUp(litter);
                            LitterList.Remove(litter);
                        }
                    }

                    if (!InvincibilityFrames)
                    {
                        foreach (var vehicleLane in VehicleLanes)
                        {
                            if (vehicleLane.VehicleObjects != null)
                            {
                                foreach (var vehicleObject in vehicleLane.VehicleObjects.ToList())
                                {
                                    if (new Rectangle((int)(vehicleObject.Position.X + vehicleObject.Hitbox.X),
                                                      (int)(vehicleObject.Position.Y + vehicleObject.Hitbox.Y),
                                                      vehicleObject.Hitbox.Width,
                                                      vehicleObject.Hitbox.Height).Intersects(new Rectangle(
                                                                                                  (int)(Player.Position.X + Player.Hitbox.X),
                                                                                                  (int)(Player.Position.Y + Player.Hitbox.Y),
                                                                                                  Player.Hitbox.Width, Player.Hitbox.Height)))
                                    {
                                        Vector2 direction;
                                        var     pureDirection =
                                            (Player.Position + new Vector2(Player.Hitbox.Center.X,
                                                                           Player.Hitbox.Center.Y)) -
                                            (vehicleObject.Position + new Vector2(vehicleObject.Hitbox.Center.X,
                                                                                  vehicleObject.Hitbox.Center.Y));

                                        if (Math.Abs(pureDirection.X) > Math.Abs(pureDirection.Y))
                                        {
                                            direction = Vector2.UnitX * (pureDirection.X > 0 ? 1 : -1);
                                        }
                                        else
                                        {
                                            direction = Vector2.UnitY * (pureDirection.Y > 0 ? 1 : -1);
                                        }

                                        OnVehicleHit(direction, vehicleObject.HitType);

                                        InvincibilityFrames = true;
                                        _disableCollisions  = true;
                                        _invincibilityStopwatch.Reset();
                                        _invincibilityStopwatch.Start();

                                        Camera.CameraState  = CameraState.Chase;
                                        Camera.ChaseFactor  = 2f;
                                        Camera.SmoothFactor = 5f;
                                        Player.StopChase   += StopChaseCamera;

                                        Player.Respawned += EnabledCollisions;

                                        if (vehicleObject.HitType == HitType.Stick)
                                        {
                                            _stick            = true;
                                            _stickVehicle     = vehicleObject;
                                            _stickPosition    = Player.Position - _stickVehicle.Position;
                                            Player.Respawned += Unstick;
                                        }

                                        break;
                                    }
                                }
                            }
                        }
                    }
                }

                if (_stick)
                {
                    OnCollision(_stickVehicle.Position + _stickPosition);
                }

                if (InvincibilityTime > _invincibilityTime)
                {
                    _invincibilityStopwatch.Stop();
                    InvincibilityFrames = false;
                }

                if (!collided)
                {
                    _lastValidPlayerPosition = Player.Position;
                }

                Camera.Update(gameTime);
            }
Esempio n. 3
0
 private void Unstick(object sender, EventArgs e)
 {
     _stick        = false;
     _stickVehicle = null;
 }