Esempio n. 1
0
        //增加空对象
        public storyActorInfo AddEmpty()
        {
            string name = "Actor1";
            int dwID = name.GetHashCode();
            Entity entity = Game.Instance.GetStoryScene().CreateEmptyObject(dwID);
            entity.name = name;
            storyActorInfo objEmpty = new storyActorInfo();
            objEmpty.target = entity.gameObject;
            objEmpty.dwModelId = 0;
            objEmpty.nameIndex = 1;
            objEmpty.name = "";
            objEmpty.type = 3;
            objEmpty.bFolderOut = false;

            _storyActor.Add(objEmpty);
            return objEmpty;
        }
Esempio n. 2
0
 public void InitActor(ref storyActorInfo storyActor)
 {
     int dwModelId = storyActor.dwModelId;
     Actor actor = storyActor.target.GetComponent<Actor>();
     if (dwModelId == 1)
     {
         actor.SetMeshPart("head", "ZJ_nan_xuanren_tou");
         actor.SetMeshPart("body", "ZJ_nan_xuanren_yi");
         actor.SetMeshPart("weapon", "ZJ_nan_xuanren_wu");
         storyActor.type = 1;
         actor.GetAnimator().cullingMode = AnimatorCullingMode.AlwaysAnimate;
     }
     else if (dwModelId == 2)
     {
         actor.SetMeshPart("head", "ZJ_Nv_tou");
         actor.SetMeshPart("body", "ZJ_Nv_yi");
         actor.SetMeshPart("weapon", "ZJ_Nv_wuqi");
         storyActor.type = 1;
         actor.GetAnimator().cullingMode = AnimatorCullingMode.AlwaysAnimate;
     }
     else if (dwModelId == 3)
     {
         actor.SetMeshPart("head", "T_01");
         actor.SetMeshPart("body", "Y_01");
         storyActor.type = 1;
         actor.GetAnimator().cullingMode = AnimatorCullingMode.AlwaysAnimate;
     }
     
    
 }
Esempio n. 3
0
 public void DeleteActor(storyActorInfo actor)
 {
     if (!_storyActor.Contains(actor))
     {
         Debug.LogWarning("can't find actor in _storyActor list..");
         return;
     }
     GameObject.Destroy(actor.target);
     _storyActor.Remove(actor);
 }
Esempio n. 4
0
 //增加角色对象
 public void AddActor(int dwModelID,int nameIndex, string gameName = "")
 {
     string actorName = "Actor" + nameIndex;
     int dwID = actorName.GetHashCode();
     ResManager.UseActorConfig("story");
     Actor objActor = Game.Instance.GetStoryScene().CreateActor(dwModelID, dwID);
     ResManager.UseActorConfig("default");
     if (objActor == null)
     {
         return;
     }
    
     storyActorInfo clsActor = new storyActorInfo();
     clsActor.target = objActor.gameObject;
     clsActor.dwModelId = dwModelID;
     clsActor.nameIndex = nameIndex;
     clsActor.name = gameName;
     clsActor.type = 0;
     clsActor.bFolderOut = false;
     InitActor(ref clsActor);
     objActor.name = actorName;
     _storyActor.Add(clsActor);
 }