private string szEditorState = "实例参数"; //使用此参数代表当前是待添加事件还是修改事件
 //初始化一个时间轴、目前单个时间轴
 private void initAnimEvent()
 {
     if (_animEvent != null)
     {
         Debug.LogWarning("StoryBaseCtrlEditorWindow: already have a AnimEvent....");
         return;
     }
     GameObject obj = new GameObject("New Anim Event");
     _animEvent = obj.AddComponent<Hstj.LuaAnimEvent>();
     _animEvent.InitMemeber();
 }