/*--------------------------------------------------------------------------------------------*/
        private void UpdateSelectionProgress()
        {
            HoverItemHighlightState highState = GetComponent <HoverItemHighlightState>();

            if (vSelectionStart == null)
            {
                HoverItemData       itemData = GetComponent <HoverItem>().Data;
                IItemDataSelectable selData  = (itemData as IItemDataSelectable);

                if (selData == null || !selData.IsStickySelected)
                {
                    SelectionProgress = 0;
                    return;
                }

                HoverItemHighlightState.Highlight?nearestHigh = highState.NearestHighlight;
                float nearDist    = highState.InteractionSettings.StickyReleaseDistance;
                float minHighDist = (nearestHigh == null ? float.MaxValue : nearestHigh.Value.Distance);

                SelectionProgress = Mathf.InverseLerp(nearDist, vDistanceUponSelection, minHighDist);
                return;
            }

            float ms = (float)(DateTime.UtcNow - (DateTime)vSelectionStart).TotalMilliseconds;

            SelectionProgress = Math.Min(1, ms / highState.InteractionSettings.SelectionMilliseconds);
        }
        /*--------------------------------------------------------------------------------------------*/
        private void UpdateItems()
        {
            List <ICursorData> cursors = CursorDataProvider.Cursors;
            int cursorCount            = cursors.Count;

            for (int i = 0; i < cursorCount; i++)
            {
                ICursorData cursor = cursors[i];
                cursor.MaxItemHighlightProgress = 0;
                cursor.MaxItemSelectionProgress = 0;

                if (!cursor.CanCauseSelections)
                {
                    continue;
                }

                HoverItemHighlightState.Highlight?high;
                HoverItemHighlightState           highState = FindNearestItemToCursor(cursor.Type, out high);

                if (highState == null || high == null)
                {
                    continue;
                }

                highState.SetNearestAcrossAllItemsForCursor(cursor.Type);
                cursor.MaxItemHighlightProgress = high.Value.Progress;
            }
        }
        /*--------------------------------------------------------------------------------------------*/
        private HoverItemHighlightState FindNearestItemToCursor(CursorType pCursorType,
                                                                out HoverItemHighlightState.Highlight?pNearestHigh)
        {
            float minDist = float.MaxValue;
            HoverItemHighlightState nearestItem = null;

            pNearestHigh = null;

            for (int i = 0; i < vHighStates.Count; i++)
            {
                HoverItemHighlightState item = vHighStates[i];

                if (!item.gameObject.activeInHierarchy || item.IsHighlightPrevented)
                {
                    continue;
                }

                HoverItemHighlightState.Highlight?high = item.GetHighlight(pCursorType);

                if (high == null || high.Value.Distance >= minDist)
                {
                    continue;
                }

                minDist      = high.Value.Distance;
                nearestItem  = item;
                pNearestHigh = high;
            }

            return(nearestItem);
        }
        /*--------------------------------------------------------------------------------------------*/
        private void FillCursorLists()
        {
            for (int i = 0; i < vItems.Count; i++)
            {
                HoverItemData           data       = vItems[i].Data;
                IItemDataSelectable     selData    = (IItemDataSelectable)data;
                HoverItemHighlightState highState  = data.GetComponent <HoverItemHighlightState>();
                ICursorData             cursorData = highState.NearestHighlight.Value.Cursor;

                if (cursorData.Idle.Progress >= 1)
                {
                    selData.DeselectStickySelections();
                    continue;
                }

                HoverItemSelectionState selState = data.GetComponent <HoverItemSelectionState>();
                HoverRenderer           rend     = data.GetComponent <HoverItemRendererUpdater>().ActiveRenderer;

                var info = new StickySelectionInfo {
                    ItemWorldPosition = rend.GetCenterWorldPosition(),
                    SelectionProgress = selState.SelectionProgress
                };

                cursorData.ActiveStickySelections.Add(info);
            }
        }
Esempio n. 5
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        /*--------------------------------------------------------------------------------------------*/
        private HoverItemHighlightState FindNearestItemWithinProxOfCursor(CursorType pCursorType,
                                                                          out HoverItemHighlightState.Highlight?pNearestHigh)
        {
            float minDist = float.MaxValue;
            HoverItemHighlightState nearestItem = null;

            pNearestHigh = null;

            for (int i = 0; i < vActiveHighStates.Count; i++)
            {
                HoverItemHighlightState           highState = vActiveHighStates[i];
                HoverItemHighlightState.Highlight?high      = highState.GetHighlight(pCursorType);

                if (high == null || high.Value.Progress <= 0 || high.Value.Distance >= minDist)
                {
                    continue;
                }

                minDist      = high.Value.Distance;
                nearestItem  = highState;
                pNearestHigh = high;
            }

            return(nearestItem);
        }
Esempio n. 6
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        /*--------------------------------------------------------------------------------------------*/
        private bool UpdateState()
        {
            HoverItemData       itemData = GetComponent <HoverItem>().Data;
            IItemDataSelectable selData  = (itemData as IItemDataSelectable);

            WasSelectedThisFrame = false;

            if (selData == null)
            {
                return(false);
            }

            ////

            HoverItemHighlightState highState = GetComponent <HoverItemHighlightState>();

            bool canSelect = (
                !highState.IsHighlightPrevented &&
                highState.IsNearestAcrossAllItemsForAnyCursor &&
                selData.AllowSelection
                );

            if (SelectionProgress <= 0 || !canSelect)
            {
                selData.DeselectStickySelections();
            }

            if (!canSelect || highState.MaxHighlightProgress < 1)
            {
                IsSelectionPrevented = false;
                vSelectionStart      = null;
                return(false);
            }

            ////

            if (IsSelectionPrevented)
            {
                vSelectionStart = null;
                return(false);
            }

            if (vSelectionStart == null)
            {
                vSelectionStart = DateTime.UtcNow;
                return(false);
            }

            if (SelectionProgress < 1)
            {
                return(false);
            }

            vSelectionStart        = null;
            IsSelectionPrevented   = true;
            WasSelectedThisFrame   = true;
            vDistanceUponSelection = highState.NearestHighlight.Value.Distance;
            selData.Select();
            return(true);
        }
Esempio n. 7
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        /*--------------------------------------------------------------------------------------------*/
        private RaycastResult?CalcNearestRaycastResult(ICursorData pCursor)
        {
            if (!pCursor.IsRaycast || !pCursor.CanCauseSelections)
            {
                return(null);
            }

            float minHighSqrDist = float.MaxValue;
            float minCastSqrDist = float.MaxValue;
            var   worldRay       = new Ray(pCursor.WorldPosition,
                                           pCursor.WorldRotation * pCursor.RaycastLocalDirection);

            RaycastResult result = new RaycastResult();

            result.WorldPosition = worldRay.GetPoint(10000);
            result.WorldRotation = pCursor.WorldRotation;

            for (int i = 0; i < vHighStates.Count; i++)
            {
                HoverItemHighlightState item = vHighStates[i];

                if (item.IsHighlightPreventedViaAnyDisplay())
                {
                    continue;
                }

                RaycastResult raycast;
                Vector3       nearHighWorldPos = item.ProximityProvider
                                                 .GetNearestWorldPosition(worldRay, out raycast);

                if (!raycast.IsHit)
                {
                    continue;
                }

                float highSqrDist = (raycast.WorldPosition - nearHighWorldPos).sqrMagnitude;
                float castSqrDist = (raycast.WorldPosition - pCursor.WorldPosition).sqrMagnitude;
                //float hitSqrDist = Mathf.Pow(item.InteractionSettings.HighlightDistanceMin, 2);
                float hitSqrDist = 0.0000001f;

                highSqrDist = Mathf.Max(highSqrDist, hitSqrDist);

                bool isHighlightWorse = (highSqrDist > minHighSqrDist);
                bool isComparingHits  = (highSqrDist <= hitSqrDist && minHighSqrDist <= hitSqrDist);
                bool isRaycastNearer  = (castSqrDist < minCastSqrDist);

                if (isHighlightWorse || (isComparingHits && !isRaycastNearer))
                {
                    continue;
                }

                minHighSqrDist = highSqrDist;
                minCastSqrDist = castSqrDist;
                result         = raycast;
            }

            return(result);
        }
Esempio n. 8
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        /*--------------------------------------------------------------------------------------------*/
        private void UpdateItems()
        {
            List <ICursorData> cursors = CursorDataProvider.Cursors;
            int cursorCount            = cursors.Count;

            for (int i = 0; i < cursorCount; i++)
            {
                ICursorData cursor = cursors[i];
                cursor.MaxItemHighlightProgress = 0;
                cursor.MaxItemSelectionProgress = 0;

                if (!cursor.CanCauseSelections)
                {
                    continue;
                }

                HoverItemHighlightState highState = FindNearestItemWithinProxOfCursor(
                    cursor.Type, out HoverItemHighlightState.Highlight? high);

                if (highState == null || high == null)
                {
                    continue;
                }

                highState.SetNearestAcrossAllItemsForCursor(cursor.Type);
                cursor.MaxItemHighlightProgress = high.Value.Progress;
            }

            for (int i = 0; i < vActiveHighStates.Count; i++)
            {
                HoverItemHighlightState highState = vActiveHighStates[i];
                HoverItemSelectionState selState  = highState.GetComponent <HoverItemSelectionState>();

                highState.UpdateViaManager();

                if (selState == null)
                {
                    continue;
                }

                selState.UpdateViaManager();

                if (selState.WasSelectedThisFrame)
                {
                    ICursorData selCursor = highState.NearestHighlight?.Cursor;
                    //Debug.Log("Item selected: "+selState.transform.ToDebugPath()+" / "+
                    //	selCursor?.Type, selState);
                    OnItemSelected.Invoke(highState.GetComponent <HoverItem>(), selCursor);
                }
            }
        }
        /*--------------------------------------------------------------------------------------------*/
        private void UpdateNearestCursor()
        {
            HoverItemHighlightState highState = GetComponent <HoverItemHighlightState>();

            HoverItemHighlightState.Highlight?nearestHigh = highState.NearestHighlight;

            if (nearestHigh == null)
            {
                return;
            }

            ICursorData cursor = nearestHigh.Value.Cursor;

            cursor.MaxItemSelectionProgress = Mathf.Max(
                cursor.MaxItemSelectionProgress, SelectionProgress);
        }
Esempio n. 10
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        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        private void ResetItems()
        {
            for (int i = 0; i < vHighStates.Count; i++)
            {
                HoverItemHighlightState highState = vHighStates[i];

                if (highState == null)
                {
                    vHighStates.RemoveAt(i);
                    i--;
                    Debug.LogWarning("Found and removed a null item; use RemoveItem() instead.");
                    continue;
                }

                highState.ResetAllNearestStates();
            }
        }
        /*--------------------------------------------------------------------------------------------*/
        private bool UpdateState()
        {
            HoverItemData       itemData = GetComponent <HoverItem>().Data;
            IItemDataSelectable selData  = (itemData as IItemDataSelectable);

            WasSelectedThisFrame = false;

            if (selData == null || selData.IgnoreSelection)
            {
                return(false);
            }

            ////

            HoverItemHighlightState highState = GetComponent <HoverItemHighlightState>();
            bool hasNearestCursorWithFullHigh = false;

            bool canDeselect = (
                highState.IsHighlightPrevented ||
                !highState.IsNearestAcrossAllItemsForAnyCursor ||
                !selData.IsEnabled
                );

            for (int i = 0; i < highState.Highlights.Count; i++)
            {
                HoverItemHighlightState.Highlight high = highState.Highlights[i];

                if (high.IsNearestAcrossAllItems && high.Progress >= 1)
                {
                    hasNearestCursorWithFullHigh = true;
                    break;
                }
            }

            if (SelectionProgress <= 0 || canDeselect)
            {
                selData.DeselectStickySelections();
            }

            if (canDeselect || !hasNearestCursorWithFullHigh)
            {
                IsSelectionPrevented = false;
                vSelectionStart      = null;
                return(false);
            }

            ////

            if (IsSelectionPrevented)
            {
                vSelectionStart = null;
                return(false);
            }

            if (vSelectionStart == null)
            {
                vSelectionStart = DateTime.UtcNow;
                return(false);
            }

            if (SelectionProgress < 1)
            {
                return(false);
            }

            vSelectionStart        = null;
            IsSelectionPrevented   = true;
            WasSelectedThisFrame   = true;
            vDistanceUponSelection = highState.NearestHighlight.Value.Distance;
            selData.Select();
            return(true);
        }