Esempio n. 1
0
        private void GetData(GetDataEventArgs e)
        {
            PacketTypes type   = e.MsgID;
            var         player = TShock.Players[e.Msg.whoAmI];

            if (player == null || !player.ConnectionAlive)
            {
                e.Handled = true;
                return;
            }

            using (var data = new MemoryStream(e.Msg.readBuffer, e.Index, e.Length))
            {
                try
                {
                    if (GetDataHandlers.HandlerGetData(type, player, data))
                    {
                        e.Handled = true;
                    }
                }
                catch (Exception ex)
                {
                    TShock.Log.Error(ex.ToString());
                }
            }
        }
Esempio n. 2
0
        public override void Initialize()
        {
            HTools.SetupConfig();

            GameHooks.Initialize += OnInitialize;
            GameHooks.Update     += OnUpdate;
            ServerHooks.Chat     += OnChat;
            NetHooks.GreetPlayer += OnGreetPlayer;
            ServerHooks.Leave    += OnLeave;
            NetHooks.GetData     += GetData;

            GetDataHandlers.InitGetDataHandler();
        }
Esempio n. 3
0
        public override void Initialize()
        {
            HConfigFile.ForceLoad();

            ServerApi.Hooks.GameInitialize.Register(this, OnInitialize, -5);
            ServerApi.Hooks.ServerChat.Register(this, OnChat, 5);
            ServerApi.Hooks.NetGreetPlayer.Register(this, OnGreetPlayer, -5);
            ServerApi.Hooks.ServerLeave.Register(this, OnLeave, 5);
            ServerApi.Hooks.NetGetData.Register(this, GetData, 10);
            ServerApi.Hooks.GamePostInitialize.Register(this, PostInitialize, -5);
            GetDataHandlers.InitGetDataHandler();
            if (!HConfig.DisableUpdateTimer)
            {
                Update.Elapsed += OnUpdate;
                Update.Start();
                URunning = true;
            }
        }