Esempio n. 1
0
        internal async void ClearPlayers()
        {
            //   return;
            List <string> notifyMsg = new List <string>();

            lock (this.PlayerLock)
            {
                List <string> keysOfAll       = new List <string>();
                List <string> keysNeedToClear = new List <string>();
                foreach (var item in this._Players)
                {
                    if (item.Value.Bust)
                    {
                        List <int> indexAll = new List <int>()
                        {
                            0, 1, 2, 3, 4
                        };
                        var countAtBaseStation = (from indexItem in indexAll
                                                  where
                                                  item.Value.getCar(indexItem).state == CarState.waitAtBaseStation
                                                  select indexItem).Count();
                        if (countAtBaseStation == 5)
                        {
                            keysNeedToClear.Add(item.Key);
                            //  this._Players.Remove(keysNeedToClear[i]);

                            //for (var j = 0; j < keysOfAll.Count; j++)
                            //{
                            //    if (this._Players[keysOfAll[j]].others.ContainsKey(keysNeedToClear[i]))
                            //    {
                            //        this._Players[keysOfAll[j]].others.Remove(keysNeedToClear[i]);
                            //    }
                            //    if (this._Players[keysOfAll[j]].DebtsContainsKey(keysNeedToClear[i]))
                            //    {
                            //        this._Players[keysOfAll[j]].DebtsRemove(keysNeedToClear[i]);
                            //    }

                            //}
                            //continue;
                        }
                        else
                        {
                            keysOfAll.Add(item.Key);
                        }
                    }
                    else
                    {
                        keysOfAll.Add(item.Key);
                    }
                }

                for (var i = 0; i < keysNeedToClear.Count; i++)
                {
                    this._Players.Remove(keysNeedToClear[i]);

                    for (var j = 0; j < keysOfAll.Count; j++)
                    {
                        if (this._Players[keysOfAll[j]].othersContainsKey(keysNeedToClear[i]))
                        {
                            this._Players[keysOfAll[j]].othersRemove(keysNeedToClear[i], ref notifyMsg);
                        }
                        if (this._Players[keysOfAll[j]].DebtsContainsKey(keysNeedToClear[i]))
                        {
                            this._Players[keysOfAll[j]].DebtsRemove(keysNeedToClear[i], ref notifyMsg);
                        }
                        // if (this._Players[keysOfAll[j]].(keysNeedToClear[i])).
                    }
                    continue;
                }
            }

            for (var i = 0; i < notifyMsg.Count; i += 2)
            {
                var url     = notifyMsg[i];
                var sendMsg = notifyMsg[i + 1];
                //   Console.WriteLine($"url:{url}");
                await Startup.sendMsg(url, sendMsg);
            }
        }
Esempio n. 2
0
        internal async Task <string> SetAbility(SetAbility sa)
        {
            if (string.IsNullOrEmpty(sa.car))
            {
                return("wrong car");
            }
            else if (!(sa.car == "carA" || sa.car == "carB" || sa.car == "carC" || sa.car == "carD" || sa.car == "carE"))
            {
                return($"wrong car:{sa.car}");
            }
            else if (string.IsNullOrEmpty(sa.pType))
            {
                return($"wrong pType:{sa.pType}");
            }
            else if (!(sa.pType == "mile" || sa.pType == "business" || sa.pType == "volume" || sa.pType == "speed"))
            {
                return($"wrong pType:{sa.pType}");;
            }
            else
            {
                List <string> notifyMsg = new List <string>();
                lock (this.PlayerLock)
                {
                    if (this._Players.ContainsKey(sa.Key))
                    {
                        var carIndex = getCarIndex(sa.car);
                        var player   = this._Players[sa.Key];
                        var car      = player.getCar(carIndex);
                        if (player.Bust)
                        {
                            WebNotify(player, "您已破产");
                            return($"{player.Key} go bust!");

#warning 这里要提示前台,已经进行破产清算了。
                        }
                        else
                        {
                            switch (sa.pType)
                            {
                            case "mile":
                            case "business":
                            case "volume":
                            case "speed":
                            {
                                if (player.PromoteDiamondCount[sa.pType] > 0)
                                {
                                    car.ability.AbilityAdd(sa.pType, player, car, ref notifyMsg);
                                    player.PromoteDiamondCount[sa.pType]--;
                                    SendPromoteCountOfPlayer(sa.pType, player, ref notifyMsg);
                                }
                            }; break;
                            }
                        }
                    }
                    else
                    {
                        return($"not has player-{sa.Key}!");
                    }
                }
                for (var i = 0; i < notifyMsg.Count; i += 2)
                {
                    var url     = notifyMsg[i];
                    var sendMsg = notifyMsg[i + 1];
                    Console.WriteLine($"url:{url}");

                    await Startup.sendMsg(url, sendMsg);
                }
                return("ok");
            }
        }