Esempio n. 1
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 private void CreateObjects()
 {
     livingRoom = new RoomWithDoor("an antique carpet", "Living Room",
     "an oak door with a brass knob");
     diningRoom = new Room( "a crystal chandelier","Dining Room");
     kitchen = new RoomWithDoor("stainless steel appliances", "Kitchen", "a screen door");
     frontYard = new OutsideWithDoor(false, "Front Yard", "an oak door with a brass knob");
     backYard = new OutsideWithDoor(true, "Back Yard", "a screen door");
     garden = new Outside(false,"Garden");
     diningRoom.Exits = new Location[] { livingRoom, kitchen };
     livingRoom.Exits = new Location[] { diningRoom };
     kitchen.Exits = new Location[] { diningRoom };
     frontYard.Exits = new Location[] { backYard, garden };
     backYard.Exits = new Location[] { frontYard, garden };
     garden.Exits = new Location[] { backYard, frontYard };
     livingRoom.location = frontYard;
     frontYard.location= livingRoom;
     kitchen.location = backYard;
     backYard.location = kitchen;
 }
Esempio n. 2
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        private void CreateObjects()
        {
            Garden = new OutsideWithHidingPlace("Garden", false, "inside the shed");
            FrontYard = new OutsideWithDoor("Front Yard", false, "a heavy looking oak door");
            BackYard = new OutsideWithDoor("Back Yard", true, "a screen door");
            LivingRoom = new RoomWithDoor("Living Room", "antique carpet", "an oak door with a brass handle", "in the closet");
            Kitchen = new RoomWithDoor("Kitchen", "stainless steel appliances", "a screen door", "in the cabinet");
            DiningRoom = new RoomWithHidingPlace("Dining Room", "a crystal chandelier", "in the tall armoire");

            // Added 2/8/16
            Stairs = new Room("Stairs", "a wooden bannister");
            UpstairsHallway = new RoomWithHidingPlace("Upstairs Hallway", "a picture of a dog", "in the closet");
            MasterBedroom = new RoomWithHidingPlace("Master Bedroom", "a large bed", "under the bed");
            SecondBedroom = new RoomWithHidingPlace("Second Bedroom", "a small bed", "under the bed");
            Bathroom = new RoomWithHidingPlace("Bathroom", "a sink and a toilet", "in the shower");
            Driveway = new OutsideWithHidingPlace("Driveway", false, "in the garage");

            Garden.Exits = new Location[] { FrontYard, BackYard };
            FrontYard.Exits = new Location[] { BackYard, Garden, Driveway };
            BackYard.Exits = new Location[] { FrontYard, Garden, Driveway };
            LivingRoom.Exits = new Location[] { DiningRoom, Stairs };
            Kitchen.Exits = new Location[] { DiningRoom };
            DiningRoom.Exits = new Location[] { LivingRoom, Kitchen };

            //Added 2/8/16
            Stairs.Exits = new Location[] { LivingRoom, UpstairsHallway };
            UpstairsHallway.Exits = new Location[] { Stairs, MasterBedroom, SecondBedroom, Bathroom };
            MasterBedroom.Exits = new Location[] { UpstairsHallway };
            SecondBedroom.Exits = new Location[] { UpstairsHallway };
            Bathroom.Exits = new Location[] { UpstairsHallway };
            Driveway.Exits = new Location[] { FrontYard, BackYard };


            LivingRoom.DoorLocation = FrontYard;
            FrontYard.DoorLocation = LivingRoom;

            Kitchen.DoorLocation = BackYard;
            BackYard.DoorLocation = Kitchen;
        }
Esempio n. 3
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        private void CreateObjects()
        {
            livingRoom = new RoomWithDoor("Living Room", "an antique carpet", "an oak door with a brass knob", "inside the closet");
            kitchen = new RoomWithDoor("Kitchen", "stainless steel appliances", "a screen door", "in the cabinet");
            diningRoom = new RoomWithHidingPlace("Dining Room", "a crystal chandelier", "in the tall armoire");
            stairs = new Room("Stairs", "a wooden bannister");
            upstairsHallway = new RoomWithHidingPlace("Upstairs Hallway","a picture of a dog","in the closet");
            masterBedroom = new RoomWithHidingPlace("Master Bedroom", "a large bed", "under the bed");
            secondBedroom = new RoomWithHidingPlace("Second Bedroom", "a small bed", "under the bed");
            bathroom = new RoomWithHidingPlace("Bathroom", "a sink and a toilet", "in the shower");

            frontYard = new OutsideWithDoor("Front Yard", false, "an oak door with a brass knob");
            backYard = new OutsideWithDoor("Back Yard", true, "a screen door");
            garden = new OutsideWithHidingPlace("Garden", false, "inside the shed");
            driveway = new OutsideWithHidingPlace("Driveway", false, "in the garage");

            livingRoom.Exits = new Location[] { diningRoom, stairs };
            stairs.Exits = new Location[] { livingRoom, upstairsHallway };
            kitchen.Exits = new Location[] {diningRoom };
            diningRoom.Exits = new Location[] { livingRoom, kitchen };
            upstairsHallway.Exits = new Location[] { masterBedroom, secondBedroom, bathroom, stairs };
            masterBedroom.Exits = new Location[] { upstairsHallway };
            secondBedroom.Exits = new Location[] { upstairsHallway };
            bathroom.Exits = new Location[] { upstairsHallway };

            frontYard.Exits = new Location[] { backYard, garden, driveway };
            backYard.Exits = new Location[] { frontYard, garden, driveway };
            garden.Exits = new Location[] { frontYard, backYard };
            driveway.Exits = new Location[] { frontYard, backYard };

            livingRoom.DoorLocation = frontYard;
            frontYard.DoorLocation = livingRoom;

            kitchen.DoorLocation = backYard;
            backYard.DoorLocation = kitchen;

            opponent = new Opponent(frontYard);
        }
Esempio n. 4
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        private void CreateLocations()
        {
            livingRoom = new RoomWithDoor("Living Room", "an antique carpet", "an oak door with a brass knob");
            diningRoom = new Room("Dining Room", "a chrystal chandelier");
            kitchen = new RoomWithDoor("Kitchen", "stainles steel appliances", "a screen door");

            frontYard = new OutsideWithDoor("Front Yard", false, "an oak door with a brass knob");
            backYard = new OutsideWithDoor("Back Yard", true, "a screen door");
            garden = new Outside("Garden", false);

            diningRoom.Exits = new Location[] { livingRoom, kitchen };
            livingRoom.Exits = new Location[] { diningRoom };
            kitchen.Exits = new Location[] { livingRoom };

            frontYard.Exits = new Location[] { garden };
            backYard.Exits = new Location[] { garden };
            garden.Exits = new Location[] { frontYard, backYard };

            livingRoom.DoorLocation = frontYard;
            frontYard.DoorLocation = livingRoom;
            kitchen.DoorLocation = backYard;
            backYard.DoorLocation = kitchen;
        }