Esempio n. 1
0
        public OpenGuideStep ExcuteCurrentStep(GameObject stepObj, GameObject panel, System.Action onFinish)
        {
            GuideStepData now;

            if (!GuideManager.Instance.GetStep(m_StepCurrentId, out now))
            {
                return(null);
            }
            if (m_StepExcuteState != eStepExcuteState.Excuting)
            {
                return(null);
            }
            m_StepExcuteState = eStepExcuteState.Excuted;
            string excute_type = now.excute_type.ToString();

            if (excute_type.Equals("default"))
            {
                OpenGuideStep step = new OpenGuideStep();
                step.GuideId   = m_StepCurrentId;
                step.m_Panel   = panel;
                step.m_StepObj = stepObj;
                if (onFinish != null)
                {
                    step.onFinish += onFinish;
                }
                step.ExcuteReal();
                return(step);
            }
            else
            {
                System.Type   type = System.Type.GetType(excute_type);
                object        obj  = System.Activator.CreateInstance(type);
                OpenGuideStep step = (OpenGuideStep)obj;
                step.GuideId   = m_StepCurrentId;
                step.m_StepObj = stepObj;
                step.m_Panel   = panel;
                if (onFinish != null)
                {
                    step.onFinish += onFinish;
                }
                step.ExcuteReal();
                return(step);
            }
        }
Esempio n. 2
0
 public void AddFx(GameObject fx, OpenGuideStep step)
 {
     m_StepFxs.Add(fx);
     m_Steps.Add(step);
 }