Esempio n. 1
0
 private void HideLand(GameObject land)
 {
     if (land != null)
     {
         int chlid = land.transform.childCount;
         for (int i = chlid - 1; i >= 0; --i)
         {
             LTInstanceMapChapterCtrl ctrl = land.transform.GetChild(i).GetMonoILRComponent <LTInstanceMapChapterCtrl>();
             SetItem(ctrl);
         }
         land.CustomSetActive(false);
         LandQueue.Enqueue(land);
     }
 }
Esempio n. 2
0
 private void SetItem(LTInstanceMapChapterCtrl temp)
 {
     if (temp == null)
     {
         return;
     }
     temp.mDMono.transform.SetParent(PoolTrans);
     temp.mDMono.transform.localPosition = Vector3.zero;
     temp.mDMono.transform.localScale    = Vector3.one;
     temp.mDMono.gameObject.CustomSetActive(false);
     if (ChapterQueue != null)
     {
         ChapterQueue.Enqueue(temp);
     }
 }
Esempio n. 3
0
        //创建缓存
        private LTInstanceMapChapterCtrl GetItem(Transform parent)
        {
            LTInstanceMapChapterCtrl temp = null;

            if (ChapterQueue != null && ChapterQueue.Count > 0)
            {
                temp = ChapterQueue.Dequeue();
                temp.mDMono.transform.SetParent(parent);
                temp.mDMono.transform.localScale = Vector3.one;
            }
            else
            {
                GameObject obj = GameObject.Instantiate(ChapterObjInstance, parent);
                temp = obj.GetMonoILRComponent <LTInstanceMapChapterCtrl>();
            }
            return(temp);
        }
Esempio n. 4
0
        //创建大陆
        private GameObject CreateLand(string landId)
        {
            if (LandQueue.Count == 0)
            {
                EB.Debug.LogWarning("LandQueue.Count not enough!");
                return(null);
            }
            Hotfix_LT.Data.LostMainLandTemplate temp = Hotfix_LT.Data.SceneTemplateManager.Instance.GetLostMainLandTemplateByLandId(landId);
            if (temp == null)
            {
                EB.Debug.LogWarning("LandId is error!landId = {0}", landId);
                return(null);
            }

            GameObject land = LandQueue.Dequeue();

            land.GetComponent <CampaignTextureCmp>().spriteName = temp.LineName;
            bool initSelect = false;

            for (int i = 0; i < temp.ChapterList.Count; ++i)
            {
                bool   show   = false;
                string dataId = temp.ChapterList[i];
                if (openChapterIds.Contains(dataId))
                {
                    show = true;
                }
                else
                {
                    var boxTemp = Hotfix_LT.Data.SceneTemplateManager.Instance.GetNextChapter(dataId);
                    if (boxTemp != null && boxTemp.IsBoxRewardType())
                    {
                        show = true;
                    }
                }
                if (show)
                {
                    Hotfix_LT.Data.LostMainChapterTemplate tpl = Hotfix_LT.Data.SceneTemplateManager.Instance.GetLostMainChatpterTplById(dataId);
                    if (tpl == null)
                    {
                        continue;
                    }
                    LTInstanceMapChapterCtrl item = GetItem(land.transform);
                    item.Init(tpl);
                    if (!string.IsNullOrEmpty(newChapterId) && tpl.Id.Equals(newChapterId))
                    {
                        newChapterId = string.Empty;
                        item.PlayNewChapterFX();
                    }
                    else
                    {
                        item.PlayNewChapterFX(false);
                    }

                    if (tpl.Id.Equals(vaildMaxChapter))
                    {
                        initSelect = true;
                        controller.Transforms["ArrowTran"].SetParent(item.mDMono.transform);
                    }
                }
            }
            if (!initSelect)
            {
                controller.Transforms["ArrowTran"].SetParent(PoolTrans);
            }
            land.name = landId;
            return(land);
        }