protected override void Start() { base.Start(); var cache = ResourceCache; cache.AutoReloadResources = true; scene = new Scene(); dynamicComponentManager = new DynamicComponentManager(); dynamicComponentManager.Temporary = true; dynamicComponentManager.SetScene(scene); CreateScene(); SimpleCreateInstructionsWithWasd(); SetupViewport(); }
protected override void Stop() { dynamicComponentManager?.Stop(); dynamicComponentManager = null; }