Esempio n. 1
0
 public void AddLightGroup(LightUnitDesign unitState)
 {
     _countSwitch++;
     if (!_lightGroups.ContainsKey(unitState.Name))
         _lightGroups.Add(unitState.Name, _countSwitch);
     _lightGroups[unitState.Name] = _countSwitch;
     //создание контролов
     LightGroupControl cntrl = new LightGroupControl(unitState, _countSwitch);
     cntrl.Location = new Point(1, (_countSwitch - 1) * 22 + 6);
     cntrl.Dock = DockStyle.Top;
     cntrl.OnLightGroupStateChanged += sendPushCommandButtonEvent;
     gpDetail.Controls.Add(cntrl);
     cntrl.BringToFront();
     gpDetail.Refresh();
 }
Esempio n. 2
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 public LightGroupControl(LightUnitDesign unitValue, int num)
     : this()
 {
     if (unitValue.IsAdjustable)
     {
         trackBarEx1.Visible = true;
         comboBoxAdv1.Visible = false;
         trackBarEx1.Tag = (string)trackBarEx1.Tag + num.ToString();
     }
     else
     {
         trackBarEx1.Visible = false;
         comboBoxAdv1.Visible = true;
         comboBoxAdv1.Tag = (string)comboBoxAdv1.Tag + num.ToString();
     }
     alName.Text = unitValue.Name;
     UpdateValue(unitValue.Brightness);
     this.Name = "changeControl" + num.ToString();
 }
Esempio n. 3
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 public void UpdateView(bool isAvailable, LightUnitDesign unitState)
 {
     if (InvokeRequired)
     {
         Invoke(new Action<bool, LightUnitDesign>(UpdateView), isAvailable, unitState);
         return;
     }
     SetAvailableStatus(isAvailable);
     if (isAvailable)
     {
         Control[] res = this.Controls.Find("changeControl" + _lightGroups[unitState.Name].ToString(), true);
         if ((res != null) && (res.Length > 0))
         {
             LightGroupControl cntrl = res[0] as LightGroupControl;
             if (cntrl != null)
                 cntrl.UpdateValue(unitState.Brightness);
         }
     }
 }
Esempio n. 4
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 public LightUnitDescriptor(LightUnitDesign unit, Attribute[] attrs) : base(unit.Name, attrs)
 {
     this.unit = unit;
 }