public Level(Game game, string name, TileMap map, List<Enemy> enemies, Player player) : base(game) { levelComponents = new List<GameComponent>(); Name = name; this.map = map; this.enemies = enemies; this.player = player; levelComponents.Add(map); levelComponents.Add(player); foreach (var enemy in enemies) levelComponents.Add(enemy); }
public InventoryScene(Game game, Player player) : base(game) { Type = SceneType.Inventory; this.player = player; }