Esempio n. 1
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        public MainMenuScreen()
            : base(string.Empty)
        {
            // Create our menu entries.
            MenuEntry startGameMenuEntry = new MenuEntry("Start");
            startGameMenuEntry.Position = new Vector2(173, 364);
            MenuEntry exitMenuEntry = new MenuEntry("Exit");
            exitMenuEntry.Position = new Vector2(425, 364);

            // Hook up menu event handlers.
            startGameMenuEntry.Selected += StartGameMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(startGameMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
Esempio n. 2
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        public PauseScreen()
            : base(string.Empty)
        {
            IsPopup = true;
            // Create our menu entries.
            MenuEntry returnGameMenuEntry = new MenuEntry("Resume");
            returnGameMenuEntry.Position = new Vector2(173, 364);
            returnGameMenuEntry.Scale = 0.7f;

            MenuEntry exitMenuEntry = new MenuEntry("Exit");
            exitMenuEntry.Position = new Vector2(425, 364);

            // Hook up menu event handlers.
            returnGameMenuEntry.Selected += ReturnGameMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            //// Add entries to the menu.
            MenuEntries.Add(returnGameMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
Esempio n. 3
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 /// <summary>
 /// Allows the screen to create the hit bounds for a particular menu entry.
 /// </summary>
 protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry)
 {
     return entry.Bounds;
 }