public MonsterCharacter1(AnimatedSpriteSequences Meta) : base(Meta) { Position = new Vector2(500, 500); }
public PlayerCharacter(AnimatedSpriteSequences Meta) : base(Meta) { }
public Fire(AnimatedSpriteSequences Meta) : base(Meta) { }
public AnimatedSprite(AnimatedSpriteSequences Meta) { Sequences = Meta; }
public AnimatedSpriteSequences Clone() { AnimatedSpriteSequences ret = new AnimatedSpriteSequences(); ret.Description =Description; ret.sType = sType; ret.SpriteMaps = SpriteMaps; ret.AnimationSequences = new List<AnimationSequence>(); for (int i = 0; i < AnimationSequences.Count();i++ ) { ret.AnimationSequences.Add( AnimationSequences[i].Clone()); } ret.Type = Type; return ret; }
public Monster2(AnimatedSpriteSequences Meta) : base(Meta) { }