private void Start() { // Make sure we have all the components in the scene we need. anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene."); } if (anchorManager != null && spatialMappingManager != null) { anchorManager.AttachAnchor(this.gameObject, SavedAnchorFriendlyName); } else { // If we don't have what we need to proceed, we may as well remove ourselves. Destroy(this); } }
/// <summary> /// Removes all anchors from the scene and deletes them from the anchor store. /// </summary> public void RemoveAllAnchors() { SpatialMappingManager spatialMappingManager = SpatialMappingManager.Instance; // This case is unexpected, but just in case. if (AnchorStore == null) { Debug.LogError("remove all anchors called before anchor store is ready."); } WorldAnchor[] anchors = FindObjectsOfType <WorldAnchor>(); if (anchors != null) { foreach (WorldAnchor anchor in anchors) { // Don't remove SpatialMapping anchors if exists if (spatialMappingManager == null || anchor.gameObject.transform.parent.gameObject != spatialMappingManager.gameObject) { anchorOperations.Enqueue(new AnchorAttachmentInfo() { AnchorName = anchor.name, GameObjectToAnchor = anchor.gameObject, Operation = AnchorOperation.Delete }); } } } }
void StartPositioning() { gameState = GameState.Positioning; if (SpatialMapperObj != null) { spatialMapper = SpatialMapperObj.GetComponent <HoloToolkit.Unity.SpatialMappingManager>(); } else { Debug.LogError("No Spatial Mapper Object defined in GameManager!!"); } if (GoalObj != null) { kittenGoal = GoalObj.GetComponent <KittenGoal>(); GoalObj.SetActive(true); } else { Debug.LogError("No Goal Object defined in GameManager!!"); } if (SpawnerObj != null) { spawnerInstance = Instantiate(SpawnerObj); } if (spawnerInstance != null) { spawner = spawnerInstance.GetComponent <KittenSpawner>(); spawner.MaxSpawns = kittensToSpawn; } else { Debug.LogError("No Kitten Spawner defined in GameManager!!"); } idleTimerReset = Time.time; }
/// <summary> /// Same functionality as RemoveAllAnchors. However, also deletes the gameObject /// the anchor was attached to as well. This is a custom method created /// for the purpose of this AugmentedObservatory application. /// </summary> public void RemoveAllObjectsWithAnchors() { #if !UNITY_WSA || UNITY_EDITOR Debug.LogWarning("World Anchor Manager does not work for this build. RemoveAnchor will not be called."); #else SpatialMappingManager spatialMappingManager = SpatialMappingManager.Instance; // This case is unexpected, but just in case. if (AnchorStore == null) { Debug.LogWarning("[WorldAnchorManager] RemoveAllAnchors called before anchor store is ready."); } var anchors = FindObjectsOfType <WorldAnchor>(); if (anchors == null) { return; } for (var i = 0; i < anchors.Length; i++) { // Don't remove SpatialMapping anchors if exists if (spatialMappingManager != null && anchors[i].gameObject.transform.parent.gameObject == spatialMappingManager.gameObject) { continue; } // Let's check to see if there are anchors we weren't accounting for. // Maybe they were created without using the WorldAnchorManager. if (!AnchorGameObjectReferenceList.ContainsKey(anchors[i].name)) { Debug.LogWarning("[WorldAnchorManager] Removing an anchor that was created outside of the WorldAnchorManager. Please use the WorldAnchorManager to create or delete anchors."); if (AnchorDebugText != null) { AnchorDebugText.text += string.Format("\nRemoving an anchor that was created outside of the WorldAnchorManager. Please use the WorldAnchorManager to create or delete anchors."); } } Destroy(anchors[i].gameObject); LocalAnchorOperations.Enqueue(new AnchorAttachmentInfo { AnchorName = anchors[i].name, AnchoredGameObject = null, Operation = AnchorOperation.Delete }); } #endif }
void Start() { // Get a reference to the spatial mesh Player = GameObject.Find("SpatialMapping"); mappingMaterial = Player.GetComponent <SpatialMappingManager>(); // Create a new GestureRecognizer. Sign up for tapped events. gestureRecognizer = new GestureRecognizer(); gestureRecognizer.SetRecognizableGestures(GestureSettings.Tap); gestureRecognizer.TappedEvent += GestureRecognizer_TappedEvent; // Start looking for gestures. gestureRecognizer.StartCapturingGestures(); }
void Start() { UISystems = new List <UISystem>(); UISystems.Add(new UISystem() { id = 0, name = "MainCanvas", lastUI = true }); UISystems.Add(new UISystem() { id = 1, name = "SpellbookCanvas", lastUI = false }); UISystems.Add(new UISystem() { id = 2, name = "HowToCanvas", lastUI = false }); UISystems.Add(new UISystem() { id = 3, name = "BattleCanvas", lastUI = false }); UISystems.Add(new UISystem() { id = 4, name = "StartPlayingCanvas", lastUI = false }); UISystems.Add(new UISystem() { id = 5, name = "RescanCanvas", lastUI = false }); UISystems.Add(new UISystem() { id = 6, name = "LobbyCanvas", lastUI = false }); UIStack = new Stack <UISystem>(); scanner = GameObject.FindWithTag("Scanner").GetComponent <HoloToolkit.Unity.SpatialMappingManager>(); openUI(5); }
// Use this for initialization void Start() { // Get a reference to the spatial mapping mesh Player = GameObject.Find("SpatialMapping"); mappingMaterial = Player.GetComponent <SpatialMappingManager>(); }