Esempio n. 1
0
        static void Main(string[] args)
        {
            // Declaring members
            Hinstinct[]  ChallengerArray = new Hinstinct[3];
            Battle_Arena firstArena      = new Battle_Arena(); // INSTANTIATED Battle_Arena

            Random rnd = new Random();                         // Instantiating the rnd object

            bool   repeatGame = true;
            string result;

            Console.WriteLine("Hello to Hokeworld!");

            /*
             *
             * Hokemon hokeObject01 = new Hokemon(); // INSTANTIATION of object hokeObject01
             *
             * Console.WriteLine("Hokemon name is: {0}", hokeObject01.Name);
             *
             * hokeObject01.get_details();
             *
             * Hokemon hoke02 = new Hokemon();  // INSTANTIATION of object 2
             *
             * Console.WriteLine("Hokemon name is: {0}", hokeObject01.Name);
             *
             * Console.WriteLine("Name of Hokemon: {0}",hoke02.Name);
             * Console.WriteLine("***********");
             * Console.WriteLine("****Details below***");
             * hoke02.get_details();
             *
             * Hokemon hoke03 = new Hokemon();  // INSTANTIATION of object 2
             *
             * Console.WriteLine("Hokemon name is: {0}", hokeObject01.Name);
             *
             * hoke03.get_details();
             *
             * // Using the about method
             * hokeObject01.about();
             * hoke02.about();
             *
             */
/*
 *          Hokemon hoke04 = new Hokemon();  // INSTANTIATION from Hokemon Class
 *          hoke04.get_details();
 */

            // Creating PLAYER Hokemon
            Halor playerHokemon01 = new Halor();  // INSTANTIATION from Halor Class

            playerHokemon01.get_details();


            // NPC Hokemon

            for (int i = 0; i < ChallengerArray.Length; i++)
            {
                ChallengerArray[i] = new Hinstinct(); // INSTANTIATING Challenger Hokemon
            }

            while (repeatGame == true)
            {
                // Demonstrating POLYMORPHISM with about method
                // a Hokemon instance hoke04
                // a halor instance haloHokemon01
                playerHokemon01.about();

                firstArena.ChallengeMe(playerHokemon01);



                firstArena.Battle(playerHokemon01, ChallengerArray[rnd.Next(0, ChallengerArray.Length)]); // Passing two objects into

                // the firstArena

                Console.WriteLine("Do you want to repeat the game? (y/n)");
                result = Console.ReadLine();
                if (result.ToLower()[0] == 'n')
                {
                    repeatGame = false;
                }
            }
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            //Declaring members
            Hinstinct[]  ChallengerArray = new Hinstinct[3];
            Battle_Arena firstArena      = new Battle_Arena(); // INSTANTIATED Battle_Arena

            Random rnd = new Random();                         // Instantiating the rnd object

            bool   repeatGame = true;
            string result;

            Console.WriteLine("Hello World");

            /*
             * Hokemon hokeObject01 = new Hokemon(); //INSTANTIATION of object hokeObject01
             *
             * Console.WriteLine("Welcome to the world of Hokemon!");
             *
             * //Console.WriteLine("Your Hokemon name is: {0}", hokeObject01.Name);
             *
             * hokeObject01.get_details();
             *
             * Hokemon hoke02 = new Hokemon();  //INSTANTIATION of object 2
             *
             *
             * Console.WriteLine("Name of Hokemon:{0}",hoke02.Name);
             * Console.WriteLine("********");
             * Console.WriteLine("****Details below***");
             * hoke02.get_details();
             *
             * Hokemon hoke03 = new Hokemon(); // INSTANTIATION of object 3
             *
             * //Console.WriteLine("Name of Hokemon:{0}", hoke03.Name);
             *
             * hoke03.get_details();
             *
             * hokeObject01.About();
             * hoke02.About();
             */
/*
 *          Hokemon hoke04 = new Hokemon();
 *          hoke04.get_details();
 */
            Halor playerHokemon01 = new Halor(); // INSTANTIATION from Halor Class

            playerHokemon01.get_details();
            //Demonstrating POLYMORPHISM with about method
            // Hokemon instance hoke04 + halor instance halohokemon01

            //NPC Hokemon

            for (int i = 0; i < ChallengerArray.Length; i++)
            {
                ChallengerArray[i] = new Hinstinct(); // INSTANTIATING Challenger Hokemon
            }

            while (repeatGame == true)
            {
                playerHokemon01.About();

                firstArena.ChallengeMe(playerHokemon01);


                firstArena.Battle(playerHokemon01, ChallengerArray[rnd.Next(0, ChallengerArray.Length)]); //passing two objects into the firstArena

                Console.WriteLine("Do you want to repeat the game? (y/n)");
                result = Console.ReadLine();
                if (result.ToLower()[0] == 'n')
                {
                    repeatGame = false;
                }
            }


            // hoke04.About();
            // haloHokemon01.About();



            //Battle_Arena firstArena = new Battle_Arena(); //INSTANTIATED Battle_Arena


            //firstArena.ChallengeMe(haloHokemon01);

            //firstArena.ChallengeAccepted(haloHokemon01, hoke02); //passing two objects into the firstArena

            //firstArena.RequestAChallenger(HokeObject01); // ARGUMENT HokeObject01
            // passed into the
            // firstArena object
            // method Req....
            //firstArena.AcceptingTheBattle(HokeObject01, Hoke02);

            //firstArena.Battle(haloHokemon01, hoke02); <-- code changed so we could add in an array, but this works also
            //firstArena.Battle();
        }