Esempio n. 1
0
 Act(Person s, Verb v, Noun o1, Noun o2, Act c, System.Action<Act> R)
     : this()
 {
     //Debug.Assert(Arity(v) == 2 || o2, v.ToString() + " is a ternary verb.");
     subject = s; verb = v; primaryObject = o1; secondaryObject = o2; parent = c; Register = R;
     args = new VerbArguments(this);
     Register(this);
 }
Esempio n. 2
0
 public NPC(int x, int y, Act.Controller ac)
     : base(x, y, ac)
 {
     spritePath = "dc_caveman";
     name = "weird caveman";
     var hungry = actController.FirstCause(this, Verb.NEED, Noun.FOOD);
     actController.Confirm(hungry);
     memory.Add(hungry);
 }
Esempio n. 3
0
            public void Confirm(Act hasHappened)
            {
                Debug.Assert(Allocated.Contains(hasHappened));
                Debug.Assert(!hasHappened.parent || History.Contains(hasHappened.parent));

                if (hasHappened.Happened) return;
                Debug.Assert(TalkedAbout.Contains(hasHappened));

                hasHappened.TimeStamp = nextTimeStamp++;
                hasHappened.Happened = true;        // Past now finds the current Act, Present doesn't.
                dependencies[hasHappened] = NO_ACT; // Present now finds the consequent Act, Future doesn't.
            }
Esempio n. 4
0
 public VerbArguments(Act client)
 {
     this.client = client;
 }
Esempio n. 5
0
 public bool Descendant(Act rootCause)
 {
     Debug.Assert(this != rootCause, "not how the algorithm was intended to work.");
     if (parent == rootCause) return true;
     return parent ? parent.Descendant(rootCause) : false;
 }
        protected void Enlist(Person other, Act need)
        {
            Listener = other;

            Debug.Assert(need.verb == Verb.NEED);
            var gimme = need.Cause(this, Verb.ASK_FOR, other, need.args.What);

            Commit(gimme);
        }
 protected void Commit(Act what)
 {
     Debug.Assert(what);
     memory.Add(what);
     actController.Confirm(what);
     ShowLastSentence(what);
 }
 Act Babble(Act ignoredContext)
 {
     if (!ignoredContext) return Babble();
     return ignoredContext.Cause(this, Verb.TALK, Listener, this);
 }
 protected void Query(Person other, Noun about, Act because)
 {
     Listener = other;
     Commit(because.Cause(this, Verb.ASK_WHY, other, about));
 }
Esempio n. 10
0
 /// <summary> preCondition.Happened => NO_ACT </summary>
 public Act Consequence(Act preCondition)
 {
     return dependencies[preCondition];
 }
Esempio n. 11
0
 void Register(Act what)
 {
     dependencies[what] = NO_ACT;
     var parent = what.parent;
     if (parent && !parent.Happened) dependencies[parent] = what;
     acters.Add(what.subject);
     if (what.secondaryObject is Person) acters.Add(what.secondaryObject as Person);
 }
Esempio n. 12
0
 public static Query Make(Person from, Person to, Act about)
 {
     throw new Exception();
     //return new Query(about.Cause(from, Verb.TALK, to));
 }