public void loadInitSetting() { judgement.setRound(1); judgement.setTrial(1); judgement.init(); recover(); curTrialUFO = ruler.getUFOCount(judgement.getRound()); }
private void OnGUI() { //In order to facilitate positioning control float screenWidth = UnityEngine.Screen.width; float screenHeight = UnityEngine.Screen.height; if (judgement.getCurStatus() == GameStatus.Gaming) { float buttonWidth = 100; float buttonHeight = 50; if (GUI.Button(new Rect(0, (screenHeight - buttonHeight), buttonWidth, buttonHeight), "PAUSE")) { action.menu(); } if (judgement.getCountdown()) { count++; if (count == 1) { StartCoroutine(CountOneSecond()); } //Add Lable float countWidth = 500; float countHeight = 100; GUIStyle fontStyle = new GUIStyle(); fontStyle.alignment = TextAnchor.MiddleCenter; fontStyle.fontSize = 40; fontStyle.normal.textColor = Color.red; string cur_text = "" + judgement.getCountTime(); GUI.Label(new Rect((screenWidth - countWidth) / 2, (screenHeight - countHeight) / 2, countWidth, countHeight), cur_text, fontStyle); } else { if (count != 0) { StopAllCoroutines(); count = 0; } } } else { //Add Button float buttonWidth = 100; float buttonHeight = 50; float spaceBetweenButton = 30; if (GUI.Button(new Rect(0, (screenHeight - buttonHeight), buttonWidth, buttonHeight), "CONTINUE")) { action.recover(); } if (GUI.Button(new Rect((screenWidth - spaceBetweenButton) / 2 - buttonWidth, (screenHeight - buttonHeight) * 19 / 20, buttonWidth, buttonHeight), "Back")) { action.back(); } if (GUI.Button(new Rect((screenWidth - spaceBetweenButton) / 2 + buttonWidth, (screenHeight - buttonHeight) * 19 / 20, buttonWidth, buttonHeight), "Restart")) { action.restart(); } if (GUI.Button(new Rect((screenWidth - spaceBetweenButton) / 2 - buttonWidth, (screenHeight - buttonHeight) * 3 / 4, buttonWidth, buttonHeight), "Next Round")) { action.nextRound(); } if (GUI.Button(new Rect((screenWidth - spaceBetweenButton) / 2 + buttonWidth, (screenHeight - buttonHeight) * 3 / 4, buttonWidth, buttonHeight), "Next Trial")) { action.nextTrial(); } //Add Lable float resultWidth = 500; float resultHeight = 50; string cur_text = " "; GUIStyle fontStyle = new GUIStyle(); fontStyle.alignment = TextAnchor.MiddleCenter; fontStyle.fontSize = 40; fontStyle.normal.textColor = Color.red; switch (judgement.getCurStatus()) { case GameStatus.Win: cur_text = "You Win!!!"; break; case GameStatus.Lose: cur_text = "You Lose!!!"; break; } GUI.Label(new Rect((screenWidth - resultWidth) / 2, (screenHeight - resultHeight) * 2 / 7, resultWidth, resultHeight), cur_text, fontStyle); } //Add Score Lable float scoreWidth = 100; float scoreHeight = 50; GUIStyle scoreFontStyle = new GUIStyle(); scoreFontStyle.alignment = TextAnchor.MiddleCenter; scoreFontStyle.fontSize = 20; scoreFontStyle.normal.textColor = Color.red; GUI.Label(new Rect((screenWidth - scoreWidth), scoreHeight, scoreWidth, scoreHeight), "Round: " + judgement.getRound(), scoreFontStyle); GUI.Label(new Rect((screenWidth - scoreWidth), scoreHeight * 2, scoreWidth, scoreHeight), "Trial: " + judgement.getTrial(), scoreFontStyle); GUI.Label(new Rect((screenWidth - scoreWidth), scoreHeight * 3, scoreWidth, scoreHeight), "Score: " + judgement.getScore(), scoreFontStyle); }