public static void KillStealWithRend() { foreach (var target in HeroManager.Enemies.OrderByDescending(x => x.Health)) { if (target.Health < Calculators.ChampionTotalDamage(target)) { Program.E.Cast(); } } }
public static void Bitterlogic(int hppercent) { foreach (var enemy in HeroManager.Enemies.Where(o => o.IsValidTarget(Program.E.Range) && !o.IsDead && !o.IsZombie)) { float spearDamage = Calculators.ChampionTotalDamage(enemy); float killableSpearCount = enemy.Health / spearDamage; int totalSpear = (int)Math.Ceiling(killableSpearCount); if (ObjectManager.Player.Health < hppercent && Calculators.KillableSpearCount(enemy) - 1 < totalSpear) { Program.E.Cast(); } } }