Esempio n. 1
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        public GTA2Game(string mapName, string styleName)
        {
            map = new Map.Map(mapName, styleName);
            map.CalcCoord();

            _physics = new Physics();
            _physics.Initialize(map);

            sprites = new Sprites();
            GameObject.spriteAtlas = sprites;
            pedList = new List <Pedestrian>();
            pedList.Add(new Pedestrian(new Vector3(65, 180, 5)));
        }
Esempio n. 2
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        public GTA2Game(string mapName, string styleName)
        {
            map = new Map.Map(mapName, styleName);
            map.CalcCoord();

            _physics = new Physics();
            _physics.Initialize(map);

            sprites = new Sprites();
            GameObject.spriteAtlas = sprites;
            pedList = new List<Pedestrian>();
            pedList.Add(new Pedestrian(new Vector3(65, 180, 5)));

        }
Esempio n. 3
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        public GTA2Game(string mapName, string styleName)
        {
            map = new Map.Map(mapName, styleName);
            map.CalcCoord();

            _physics = new WorldSimulation(map);

            sprites = new Sprites();
            GameObject.spriteAtlas = sprites;
            pedList = new List<Pedestrian>();
            Pedestrian ped = new Pedestrian(new Vector3(65, 178, 5));
            pedList.Add(ped);
            _physics.AddPed(ped);

            debugDraw = false;
        }
Esempio n. 4
0
        public GTA2Game(string mapName, string styleName)
        {
            map = new Map.Map(mapName, styleName);
            map.CalcCoord();

            _physics = new WorldSimulation(map);

            sprites = new Sprites();
            GameObject.spriteAtlas = sprites;
            pedList = new List <Pedestrian>();
            Pedestrian ped = new Pedestrian(new Vector3(65, 178, 5));

            pedList.Add(ped);
            _physics.AddPed(ped);

            debugDraw = false;
        }