Esempio n. 1
0
 public override void Register(RigidbodySyncComponent sync)
 {
     if (!_rigidbodies.ContainsKey(sync.syncId))
     {
         _rigidbodies.Add(sync.syncId, sync);
     }
     else
     {
         // override if someone is trying to register twice. for instance, if we delete some shit in the editor, we want the new shit to take over
         _rigidbodies[sync.syncId] = sync;
     }
 }
        // only used by debug shit
        private RigidbodySyncComponent HandleRigidbodySyncSpawn(RigidbodySyncComponent rbSync, PrefabType prefabType)
        {
            if (rbSync.syncId <= 0)
            {
                rbSync.SetSyncId(GetNextSyncId());
            }

            rbSync.Initialize();
            _spawnMsg.data = rbSync.GetSyncData();
            ServerNetSender.instance.SendToAll(_spawnMsg, QosType.Reliable);
            return(rbSync);
        }
        public override void Register(RigidbodySyncComponent rbSync)
        {
            if (rbSync.syncId > 0 && !_syncIds.ContainsKey(rbSync.syncId))
            {
                _syncIds.Add(rbSync.syncId, rbSync);
                _rigidbodies.Add(rbSync);
            }
            else
            {
                var id = GetNextSyncId();
                Debug.LogWarning(this.ToString() + " a RigidbodySyncComponent (" + rbSync.ToString() + ") with an already taken or invalid ID (" + rbSync.syncId.ToString() + ") is attempting to register, assigning a new ID == " + id.ToString());

                _syncIds[rbSync.syncId] = rbSync;
                rbSync.SetSyncId(id);
                _rigidbodies.Add(rbSync);
            }
        }
Esempio n. 4
0
 public override void Unregister(RigidbodySyncComponent sync)
 {
     _rigidbodies.Remove(sync.syncId);
 }
 public abstract void Unregister(RigidbodySyncComponent sync);