Esempio n. 1
0
        /// <summary>
        /// Select two non used doors and set them as exit of the map;
        /// </summary>
        /// <param name="map">the map to get the entries on</param>
        /// <param name="rejectedExits">list of non used doors</param>
        private void ManageEntries(Map map, List <PatternPosition> rejectedExits)
        {
            // choose the exit
            PatternPosition exitPos = rejectedExits[0];
            // get the template
            MapTemplate door = _doors.Find(exitPos.id);
            // duplicate it and change it
            MapTemplate exit = new MapTemplate(door);

            CharUtils.ReplaceAll(exit.Content, '=', 'U');
            // update the map
            map.Place(exit, exitPos.x, exitPos.y);
            map.UpExit = exitPos;

            exitPos = rejectedExits[rejectedExits.Count - 1];
            // get the template
            door = _doors.Find(exitPos.id);
            // duplicate it and change it
            exit = new MapTemplate(door);
            CharUtils.ReplaceAll(exit.Content, '=', 'D');
            // update the map
            map.Place(exit, exitPos.x, exitPos.y);
            map.DownExit = exitPos;
        }
Esempio n. 2
0
 /// <summary>
 /// Replace all occurence of a character on the map by another one
 /// </summary>
 /// <param name="source">the character to replace</param>
 /// <param name="dest">the new character to replace with</param>
 public bool ReplaceAll(char source, char dest)
 {
     return(CharUtils.ReplaceAll(Content, source, dest));
 }