Esempio n. 1
0
        public void DrawWindow()
        {
            Program.GDIOverlay.FormBorderStyle = FormBorderStyle.None;
            Program.GDIOverlay.BackColor       = Color.FromArgb(00, 255, 00);
            Program.GDIOverlay.TransparencyKey = Color.FromArgb(00, 255, 00);
            Program.GDIOverlay.Show();

            int InitialStyle = WinAPIComponents.GetWindowLong(Program.GDIOverlay.Handle, -20); // Get the window style

            // WinAPIComponents.SetWindowLong(Program.GDIOverlay.Handle, -20, InitialStyle | 0x80000 | 0x20); // Set window properties | Window is now clickthrough!
            // This is now redundant!

            WinAPIComponents.GetWindowRect(HeroesHandle, out HeroesWindowRectangle); // Get window rectangle
            Program.GDIOverlay.TopMost = true;                                       // Put to top.

            AdjustOverlayWindow();

            // Listen for sizechange change changes across all processes/threads on current desktop...
            IntPtr HeroesHook = WinAPIComponents.SetWinEventHook(WinAPIComponents.EVENT_OBJECT_LOCATIONCHANGE, WinAPIComponents.EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, WinAPIComponents.procDelegate, 0, 0, WinAPIComponents.WINEVENT_OUTOFCONTEXT);

            // Now put this window on that fake borderspace window!
            SetWindowParent();
            Program.OpenedForms.Add(Program.GDIOverlay);
            Program.xSmallMainWindow.Location = new Point(0, 0);
            Program.xSmallMainWindow.WarpUtilitiesMenu.WarpInformationOverlay.Location = new Point(0, 0);
            Program.xSmallMainWindow.OptionsMenu.TinyUI_Nud_OverlayOpacity.Enabled     = true;
            Program.xSmallMainWindow.OptionsMenu.TinyUI_Nud_OverlayOpacity.Value       = Program.xSmallMainWindow.OptionsMenu.TinyUI_Nud_Opacity.Value;
            Program.xSmallMainWindow.OptionsMenu.TinyUI_Nud_Opacity.Value   = 1;
            Program.xSmallMainWindow.OptionsMenu.TinyUI_Nud_Opacity.Enabled = false;
        }
Esempio n. 2
0
 public void HookTheGame(object sender, EventArgs e)
 {
     if (GameProcess == null)
     {
         try
         {
             // Game Process
             GameProcess = new MemorySharp(ApplicationFinder.FromProcessName("Tsonic_win").First());
             // If the first doesn't successfully happen this will never be hit
             HeroesHandle = WinAPIComponents.FindWindow(null, HEROES_WINDOW_NAME);
             Program.xSmallMainWindow.Invoke(new MethodInvoker(WriteGameIsHookedText));
             Program.xSmallMainWindow.Invoke(new MethodInvoker(DrawWindow));
         }
         catch
         {
             Program.xSmallMainWindow.Invoke(new MethodInvoker(WriteWaitingForGameText));
         }
     }
     else if (GameProcess.IsRunning == false)
     {
         try
         {
             // Game Process
             GameProcess = new MemorySharp(ApplicationFinder.FromProcessName("Tsonic_win").First());
             // If the first doesn't successfully happen this will never be hit
             HeroesHandle = WinAPIComponents.FindWindow(null, HEROES_WINDOW_NAME);
             Program.xSmallMainWindow.Invoke(new MethodInvoker(WriteGameIsHookedText));
             Program.xSmallMainWindow.Invoke(new MethodInvoker(DrawWindow));
         }
         catch
         {
             Program.xSmallMainWindow.Invoke(new MethodInvoker(WriteWaitingForGameText));
         }
     }
 }
Esempio n. 3
0
 /// This allows for the window to be moved without having a real border!
 private void Panel_TitleBar_MouseMove(object sender, MouseEventArgs e)
 {
     if (e.Button == MouseButtons.Left)
     {
         WinAPIComponents.ReleaseCapture();
         WinAPIComponents.SendMessage(Handle, WinAPIComponents.WM_NCLBUTTONDOWN, WinAPIComponents.HT_CAPTION, 0);
     }
 }
Esempio n. 4
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 private void ThemeMDIClients()
 {
     foreach (MdiClient Control in this.Controls.OfType <MdiClient>())
     {
         // Set the BackColor of the MdiClient control.
         Control.BackColor = this.BackColor;
         WinAPIComponents.SetBevel(this, false);
     }
 }
Esempio n. 5
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 // Allow for dragging around of the form.
 private void MainFormSmall_MouseMove(object sender, MouseEventArgs e)
 {
     if (e.Button == MouseButtons.Left)
     {
         WinAPIComponents.ReleaseCapture();
         WinAPIComponents.SendMessage(Handle, WinAPIComponents.WM_NCLBUTTONDOWN, WinAPIComponents.HT_CAPTION, 0);
         this.Invalidate();
         Program.GDIOverlay.Invalidate();
     }
 }
Esempio n. 6
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        public void SetWindowParent()
        {
            IntPtr FormHandleID          = Program.xSmallMainWindow.Handle;
            IntPtr OverlayWindowHandleID = Program.GDIOverlay.Handle;

            WinAPIComponents.SetParentX(FormHandleID, OverlayWindowHandleID);

            IntPtr WarpMenuInformationHandleID = Program.xSmallMainWindow.WarpUtilitiesMenu.WarpInformationOverlay.Handle;

            WinAPIComponents.SetParentX(WarpMenuInformationHandleID, OverlayWindowHandleID);

            Program.xSmallMainWindow.TopMost = true;
        }
        static void WinEventProc(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
        {
            // filter out non-HWND namechanges... (eg. items within a listbox)
            if (idObject != 0 || idChild != 0)
            {
                return;
            }

            // Adjust Size Accordingly
            WinAPIComponents.GetWindowRect(GameHook.HeroesHandle, out GameHook.HeroesWindowRectangle); // Get rectangle

            int WindowWidth  = GameHook.HeroesWindowRectangle.RightBorder - GameHook.HeroesWindowRectangle.LeftBorder;
            int WindowHeight = GameHook.HeroesWindowRectangle.BottomBorder - GameHook.HeroesWindowRectangle.TopBorder;

            Program.GDIOverlay.Size = new Size(WindowWidth, WindowHeight);
            Program.GDIOverlay.Top  = GameHook.HeroesWindowRectangle.TopBorder;
            Program.GDIOverlay.Left = GameHook.HeroesWindowRectangle.LeftBorder;
        }
Esempio n. 8
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        public void InitializeSystem()
        {
            Toolstrip_Bottom.Renderer = new MyToolStrip();                                                                            // Do not draw an outline on toolstrips!
            this.Region = System.Drawing.Region.FromHrgn(WinAPIComponents.CreateRoundRectRgn(0, 0, this.Width, this.Height, 30, 30)); // Rounded edges!

            Program.xFonts.SetupMainWindow(this);                                                                                     // Call SetupFonts in xFonts object.
            ButtonColour = Color.FromArgb(232, 234, 246);                                                                             // Set the button default colour to the background colour of the light control buttons.

            /// Set local theme overrides!
            RedirectThemeValues();               // Must preceede following.
            ThemeMethods.DoThemeAssets(this);    // Automatically theme assets!

            SetupSwappableScreens();             // If using Swappable forms!
            ThemeMethods.AutoLoadCurrentTheme(); // Automatically theme the world!

            SplashLoader.xSetPercentage(100);
            SplashLoader.UpdateStatusCircleComplete = true;
        }