Esempio n. 1
0
        private void TestCreateMesh()
        {
            var mesh = HexMesh.GetMesh(10);
            var go   = new GameObject("Mesh");

            go.AddComponent <MeshFilter>().sharedMesh = mesh;
            go.AddComponent <MeshRenderer>();
            go.AddComponent <MeshCollider>();
        }
Esempio n. 2
0
        public void ShowHex(HexCoordinates hex, Vector3 offset, float size, Material mat)
        {
            mat = GetMaterial(mat);
            mat.SetColor("_Color", color);
            mat.SetFloat("_MinSize", minSize);
            mat.SetFloat("_MaxSize", maxSize);
            mat.SetFloat("_Internal", pointInternal);

            mat.SetPass(0);
            Graphics.DrawMeshNow(HexMesh.GetMesh(size), (Vector3)hex.HexToPixel(size) + offset, Quaternion.identity);
        }