Esempio n. 1
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        public void SpeedTest()
        {
            const int RandSeed = 24;
            const int BoardCount = 100;
            const int BoardSize = 12;

            Random rands = new Random(RandSeed);
            HexBoard[] boards = new HexBoard[BoardCount];

            // make some boards
            for (int loopIndex = 0; loopIndex < BoardCount; loopIndex++)
            {
                boards[loopIndex] = RandomBoard(BoardSize, 10 + loopIndex, rands);
            }

            // time it the old way
            DateTime oldStart = DateTime.Now;

            foreach (HexBoard board in boards)
            {
                PathLengthLoop oldPath = new PathLengthLoop(board);
                oldPath.PlayerScore(true);
                oldPath.PlayerScore(false);
            }

            DateTime oldEnd = DateTime.Now;

            // and the new way
            DateTime newStart = DateTime.Now;

            foreach (HexBoard board in boards)
            {
                PathLengthAStar newPath = new PathLengthAStar(board);
                newPath.PlayerScore(true);
                newPath.PlayerScore(false);
            }

            DateTime newEnd = DateTime.Now;

            TimeSpan oldDuration = oldEnd - oldStart;
            TimeSpan newDuration = newEnd - newStart;

            double ratio = newDuration.Milliseconds / (double)oldDuration.Milliseconds;

            Assert.IsTrue(ratio < 1.0);
        }
Esempio n. 2
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        public void TestCalculateMove3PathLength()
        {
            HexBoard board = new HexBoard(5);
            PlayFourMoves(board);

            // test score at this point
            PathLengthLoop pathLength = new PathLengthLoop(board);
            int playerScore = pathLength.PlayerScore(true);
            Assert.AreEqual(3, playerScore);

            playerScore = pathLength.PlayerScore(false);
            Assert.AreEqual(3, playerScore);

            // no advantage
            int moveScore = pathLength.SituationScore();
            Assert.AreEqual(moveScore, 0);
        }
Esempio n. 3
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        public void TestCalculateMove3PlayerY()
        {
            HexBoard board = new HexBoard(5);
            PlayFourMoves(board);

            Minimax minimax = MakeMinimaxForBoard(board);

            // test score at this point
            PathLengthLoop pathLength = new PathLengthLoop(board);
            int playerScore = pathLength.PlayerScore(true);
            Assert.AreEqual(3, playerScore);

            playerScore = pathLength.PlayerScore(false);
            Assert.AreEqual(3, playerScore);

            MinimaxResult secondPlayerResult = minimax.DoMinimax(4, false);

            Location secondPlayerExpectedMove = new Location(1, 2);
            Assert.AreEqual(secondPlayerExpectedMove, secondPlayerResult.Move, "Wrong second player location");
        }
Esempio n. 4
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        private static double GetRatio(int cellFilledCount)
        {
            const int RandSeed = 24;
            const int BoardCount = 50;
            const int BoardSize = 12;

            Random rands = new Random(RandSeed + cellFilledCount);
            HexBoard[] boards = new HexBoard[BoardCount];

            // make some boards
            for (int loopIndex = 0; loopIndex < BoardCount; loopIndex++)
            {
                boards[loopIndex] = RandomBoard(BoardSize, cellFilledCount, rands);
            }

            // time it the old way
            DateTime oldStart = DateTime.Now;

            foreach (HexBoard board in boards)
            {
                PathLengthLoop oldPath = new PathLengthLoop(board);
                oldPath.PlayerScore(true);
                oldPath.PlayerScore(false);
            }

            DateTime oldEnd = DateTime.Now;

            // and the new way
            DateTime newStart = DateTime.Now;

            foreach (HexBoard board in boards)
            {
                PathLengthAStar newPath = new PathLengthAStar(board);
                newPath.PlayerScore(true);
                newPath.PlayerScore(false);
            }

            DateTime newEnd = DateTime.Now;

            TimeSpan oldDuration = oldEnd - oldStart;
            TimeSpan newDuration = newEnd - newStart;

            double ratio = newDuration.Milliseconds / (double)oldDuration.Milliseconds;

            return ratio;
        }
Esempio n. 5
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        private static void CheckPathLength(HexBoard board, int boardIndex)
        {
            // first do it with the old path length
            PathLengthLoop oldPath = new PathLengthLoop(board);
            int oldX = oldPath.PlayerScore(true);
            int oldY = oldPath.PlayerScore(false);

            // now the new
            PathLengthAStar newPath = new PathLengthAStar(board)
                {
                    UseNeighbours2 = false
                };

            int newX = newPath.PlayerScore(true);
            int newY = newPath.PlayerScore(false);

            Assert.AreEqual(oldX, newX, "X not equal at board index" + boardIndex);
            Assert.AreEqual(oldY, newY, "Y not equal at board index" + boardIndex);
        }
Esempio n. 6
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        public void TestCalculateMove2Situation()
        {
            HexBoard board = new HexBoard(3);
            PlayTwoMoves(board);

            // test score at this point
            PathLengthLoop pathLength = new PathLengthLoop(board);
            int playerScoreX = pathLength.PlayerScore(true);
            Assert.AreEqual(2, playerScoreX, "playerScoreX");

            int playerScoreY = pathLength.PlayerScore(false);
            Assert.AreEqual(2, playerScoreY, "playerScoreY");

            // no advantage
            int moveScore = pathLength.SituationScore();
            Assert.AreEqual(0, moveScore, "moveScore");
        }
Esempio n. 7
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        public void TestCalculateMove4()
        {
            HexBoard board = new HexBoard(3);

            board.PlayMove(0, 0, true); // playerX
            board.PlayMove(0, 1, false); // PlayerY
            board.PlayMove(0, 2, true); // playerX

            board.PlayMove(1, 0, false); // PlayerY
            board.PlayMove(1, 1, true); // PlayerX
            board.PlayMove(1, 2, false); // playerY

            Minimax minimax = MakeMinimaxForBoard(board);

            // test score at this point
            PathLengthLoop pathLength = new PathLengthLoop(board);
            int playerScore = pathLength.PlayerScore(true);
            Assert.AreEqual(1, playerScore);

            playerScore = pathLength.PlayerScore(false);
            Assert.AreEqual(1, playerScore);

            // only 3 cells are vacant
            minimax.DoMinimax(1, false);
            minimax.DoMinimax(1, true);

            minimax.DoMinimax(2, false);
            minimax.DoMinimax(2, true);

            minimax.DoMinimax(3, false);
            minimax.DoMinimax(3, true);

            minimax.DoMinimax(4, false);
            minimax.DoMinimax(4, true);

            minimax.DoMinimax(5, false);
            minimax.DoMinimax(5, true);
        }
Esempio n. 8
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        public void TestCalculateMove2SituationScoreMiddle()
        {
            HexBoard board = new HexBoard(3);
            PlayTwoMoves(board);

            // playing middle gets adavantage
            board.PlayMove(1, 1, true);

            PathLengthLoop pathLength = new PathLengthLoop(board);
            int moveScore = pathLength.SituationScore();
            Assert.AreEqual(1, moveScore);

            board.GetCellAt(1, 1).IsOccupied = Occupied.PlayerY;
            moveScore = pathLength.SituationScore();
            Assert.AreEqual(-1, moveScore);

            board.GetCellAt(1, 1).IsOccupied = Occupied.Empty;
        }