public frmGame2() { InitializeComponent(); _playerIdMe = 0; _playerMe = null; _playerKIds = new Hashtable(); _startingHeroId = 0; _isDoingTurn = false; _isBattleStarted = false; _attackHero = null; _defendHero = null; _isExit = false; _frmDuel = null; _frmBattle = null; // thread ThreadStart entryPoint = new ThreadStart(StartProcess); _processThread = new Thread(entryPoint); _processThread.Name = "Processing Thread"; // timer to start game _timerGame = new System.Windows.Forms.Timer(); _timerGame.Interval = 500; _timerGame.Tick += new EventHandler(_timerGame_Tick); _timerGame.Stop(); // timer to start battle _timerBattle = new System.Windows.Forms.Timer(); _timerBattle.Interval = 500; _timerBattle.Tick += new EventHandler(_timerBattle_Tick); _timerBattle.Stop(); this.FormClosing += new FormClosingEventHandler(frmGame_FormClosing); this.FormClosed += new FormClosedEventHandler(frmGame_FormClosed); }
void f_GettingArtifact(frmDuelNetwork.GettingArtifactEventArg e) { int id = 0; if (!RemoteGetArtifact(e._level, out id)) { Debug.WriteLine("RemoteGetArtifact failed."); return; } if (Heroes.Core.Setting._artifacts.ContainsKey(id)) e._artifact = (Heroes.Core.Heros.Artifact)Heroes.Core.Setting._artifacts[id]; else e._artifact = null; }
void f_StartingBattle(frmDuelNetwork.StartingBattleEventArg e) { if (e._monster != null) { e._success = Battle(e._attackHero, null, e._monster); } else { if (!RemoteSetStartingBattle(e._attackHero, e._defendHero)) { Debug.WriteLine("RemoteSetStartingBattle failed."); return; } } }
private void StartGame() { try { this.Hide(); Debug.WriteLine("Start frmDuelNetwork"); using (frmDuelNetwork f = new frmDuelNetwork()) { _frmDuel = f; f.GameStarted += new frmDuelNetwork.GameStartedEventHandler(f_GameStarted); f.NextTurnClick += new frmDuelNetwork.NextTurnClickEventHandler(f_NextTurnClick); f.StartingBattle += new frmDuelNetwork.StartingBattleEventHandler(f_StartingBattle); f.GettingArtifact += new frmDuelNetwork.GettingArtifactEventHandler(f_GettingArtifact); f.ShowDialog(this._playerMe, this._startingHeroId, this._playerIds); } } finally { this.Close(); } }