public override void InitializeContent() { base.InitializeContent(); try { cubeModel = Content.Load<Model>("Cube"); sphereModel = Content.Load<Model>("Sphere"); wheelModel = Content.Load<Model>("wheel"); moon = Content.Load<Texture2D>("Moon"); terrainModel = Content.Load<Model>("terrain2"); roverModel = Content.Load<Model>("Rover2"); wheelModel = Content.Load<Model>("wheel"); landerModel = Content.Load<Model>("Lunar Lander"); chatFont = Content.Load<SpriteFont>("debugFont"); roverRadar = Content.Load<Model>("RoverRadar"); roverCam = Content.Load<Model>("RoverCam"); RotArm = Content.Load<Model>("RotArm"); Pole = Content.Load<Model>("Pole"); radar = Content.Load<Texture2D>("radar"); radar_icon = Content.Load<Texture2D>("radar_icon"); laser_icon = Content.Load<Texture2D>("laser_icon"); energy = Content.Load<Texture2D>("Energy"); ChatManager = new Chat(chatFont); ChatMessageReceived += new Helper.Handlers.ChatMessageEH(ChatManager.ReceiveMessage); spawn = Content.Load<SoundEffect>("spawn"); motor = Content.Load<SoundEffect>("motor"); radar_noise = Content.Load<SoundEffect>("radar_noise"); solar_wind = Content.Load<SoundEffect>("solar_wind"); #region Initialize Assets assetManager.AddAsset(AssetTypes.Rover, CreateRover); assetManager.AddAsset(AssetTypes.Laser1Pickup, CreateHighFrictionCube); assetManager.AddAsset(AssetTypes.Radar1Pickup, CreateSmallSphere); assetManager.AddAsset(AssetTypes.Lander, CreateLunarLander); #endregion } catch (Exception E) { } }
public override void InitializeContent() { base.InitializeContent(); cubeModel = Content.Load<Model>("Cube"); sphereModel = Content.Load<Model>("Sphere"); carModel = Content.Load<Model>("car"); wheelModel = Content.Load<Model>("wheel"); moon = Content.Load<Texture2D>("Moon"); planeModel = Content.Load<Model>("plane"); terrainModel = Content.Load<Model>("terrain"); carModel = Content.Load<Model>("car"); wheelModel = Content.Load<Model>("wheel"); landerModel = Content.Load<Model>("Lunar Lander"); airplane = Content.Load<Model>("Airplane"); chatFont = Content.Load<SpriteFont>("debugFont"); ChatManager = new Chat(chatFont); ChatMessageReceived += new Helper.Handlers.ChatMessageEH(ChatManager.ReceiveMessage); SetUpVertices(this.graphicsDevice); try { // http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Pixel_shader.php lighteffect = Content.Load<Effect>(@"Lighting\LightEffect"); wallTexture = Content.Load<Texture2D>("metal3_scr"); } catch (Exception E) { } }