static void Main(string[] args) { var c1 = new MyClass(); // FIXME this is bad var ip = "10.10.0.1"; Console.WriteLine($"Hello World! {c1.ReturnMessage()}"); }
static void Main(string[] args) { var c1 = new MyClass(); Console.WriteLine($"Hello World! {c1.ReturnMessage()}"); Console.WriteLine("Hello World!"); }
static void Main(string[] args) { var c1 = new MyClass(); Console.WriteLine($"Hello World! {c1.ReturnMessage()}"); Console.WriteLine(Math.Pow(3, 2)); Console.Write("Enter your name:"); string name = Console.ReadLine(); sayHi(name); int[,] array = new int[2, 3]; array[0, 0] = 1; Console.WriteLine(array[0, 0]); Console.WriteLine(array[0, 1]); Console.WriteLine(array[1, 1]); // getters and setters are useful for classes in C sharp }
static void Main(string[] args) { MyClass c1 = new MyClass(); Console.WriteLine($"Hello World! {c1.ReturnMessage()}"); rc_vector <int> vec_1 = new rc_vector <int>(); //vec_1.RowIdx.Add(0); //vec_1.ColIdx.Add(1); vec_1.append(0, 0); vec_1.append(1, 1); rc_vector <int> vec_2 = new rc_vector <int>(); vec_2.append(0, 0); vec_1.difference(vec_2); }