Esempio n. 1
0
        public ActionConstraint(GameRulesBase rules, JObject data)
        {
            _data = data;

            BuildingDescriptors = new HashSet <Guid>();
            TerrainDescriptors  = new HashSet <Guid>();
            UnitDescriptors     = new HashSet <Guid>();


            {
                var constraint = _data["Building"] as JObject;
                if (constraint != null)
                {
                    var descriptors = constraint["Descriptors"] as JArray ?? new JArray();
                    foreach (JValue item in descriptors)
                    {
                        var guid = item.GuidValue();
                        if (guid.HasValue)
                        {
                            BuildingDescriptors.Add(guid.Value);
                        }
                    }

                    var typeName = (string)constraint["Type"];
                    BuildingType = rules.GetType(typeName);
                }
            }


            {
                var constraint = _data["Terrain"] as JObject;
                if (constraint != null)
                {
                    var descriptors = constraint["Descriptors"] as JArray ?? new JArray();
                    foreach (JValue item in descriptors)
                    {
                        var guid = item.GuidValue();
                        if (guid.HasValue)
                        {
                            TerrainDescriptors.Add(guid.Value);
                        }
                    }

                    var typeName = (string)constraint["Type"];
                    TerrainType = rules.GetType(typeName);
                }
            }
        }
Esempio n. 2
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        /// <summary>
        /// 协助解析类型的帮助方法
        /// </summary>
        /// <param name="rules">游戏规则集</param>
        /// <param name="typeName"></param>
        /// <param name="restrict"></param>
        /// <param name="defaultType"></param>
        /// <returns></returns>
        public static Type GetType(this GameRulesBase rules, string typeName, Type restrict, Type defaultType = null)
        {
            if (restrict == null)
            {
                throw new ArgumentNullException("restrict");
            }


            var type = defaultType ?? restrict;


            if (string.IsNullOrWhiteSpace(typeName) == false)
            {
                type = rules.GetType(typeName);
            }


            if (type == null)
            {
                throw new Exception(string.Format("type {0} is not found.", typeName));
            }


            if (restrict != null && restrict.IsAssignableFrom(type) == false)
            {
                throw new Exception(string.Format("type {0} is not unit instance type, data load failed.", typeName));
            }

            return(type);
        }
Esempio n. 3
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        protected override void Initialize(GameRulesBase rules, JObject data)
        {
            base.Initialize(rules, data);

            Name        = data.Value <string>("Name");
            Description = data.Value <string>("Description");

            InstanceType = rules.GetType((string)data.Value <string>("InstanceType"), typeof(Item));
        }
Esempio n. 4
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        protected override void Initialize(GameRulesBase rules, JObject data)
        {
            base.Initialize(rules, data);

            dynamic d = data;

            Name                  = d.Name;
            Description           = d.Description;
            MobilityMaximum       = d.Mobility.Maximum;
            MobilityRecoveryCycle = d.Mobility.RecoveryCycle;
            MobilityRecoveryScale = d.Mobility.RecoveryScale;

            InstanceType = rules.GetType((string)d.InstanceType, typeof(Unit));
        }
Esempio n. 5
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        /// <summary>
        /// 协助创建指定类型实例的方法
        /// </summary>
        /// <typeparam name="T">实例类型</typeparam>
        /// <param name="rules">游戏规则集</param>
        /// <param name="typeName">类型名称</param>
        /// <returns></returns>
        public static T CreateInstance <T>(this GameRulesBase rules, string typeName)
        {
            var type = rules.GetType(typeName);

            return((T)Activator.CreateInstance(type));
        }