public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); // Extend battery life under lock. InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); this.Components.Add(application); }