void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.stereoBase = ((System.Windows.Controls.Slider)(target)); return; case 2: this.dirVector = ((System.Windows.Controls.CheckBox)(target)); return; case 3: this.wiggleRate = ((System.Windows.Controls.Slider)(target)); return; case 4: this.stereoView1 = ((HelixToolkit.StereoView3D)(target)); return; case 5: this.anaglyphView1 = ((HelixToolkit.AnaglyphView3D)(target)); return; case 6: this.wiggleView1 = ((HelixToolkit.WiggleView3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.thisControl = ((HelixToolkit.WiggleView3D)(target)); return; case 2: this.View1 = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.CameraControl1 = ((HelixToolkit.CameraController)(target)); return; } this._contentLoaded = true; }