/// <summary>
        /// When implemented in a derived class, returns an object that is set as the value of the target property for this markup extension.
        /// </summary>
        /// <param name="serviceProvider">
        /// Object that can provide services for the markup extension.
        /// </param>
        /// <returns>
        /// The object value to set on the property where the extension is applied.
        /// </returns>
        public override object ProvideValue(IServiceProvider serviceProvider)
        {
            var diffuse  = new SolidColorBrush(this.color);
            var specular = BrushHelper.CreateGrayBrush(this.SpecularIntensity);

            return(MaterialHelper.CreateMaterial(diffuse, null, specular, this.Opacity, this.SpecularPower));
        }
        /// <summary>
        /// Updates the model.
        /// </summary>
        public void UpdateModel()
        {
            this.CreateGeometry();
            var    c   = new Model3DGroup();
            var    mat = MaterialHelper.CreateMaterial(this.Fill);
            double l   = this.HeadLength * this.Diameter;

            for (int i = 0; i < this.Positions.Count; i++)
            {
                var p         = this.Positions[i];
                var d         = this.Directions[i];
                var headModel = new GeometryModel3D
                {
                    Geometry  = this.head,
                    Material  = mat,
                    Transform = CreateHeadTransform(p + d, d)
                };
                c.Children.Add(headModel);

                var u = d;
                u.Normalize();
                var bodyModel = new GeometryModel3D
                {
                    Geometry  = this.body,
                    Material  = mat,
                    Transform = CreateBodyTransform(p, u * (1.0 - l / d.Length))
                };
                c.Children.Add(bodyModel);
            }

            this.model.Content = c;
        }
Esempio n. 3
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        private Material CreateTextMaterial(Brush b, string text)
        {
            var grid = new Grid {
                Width = 20, Height = 20, Background = b
            };

            grid.Children.Add(
                new TextBlock
            {
                Text = text,
                VerticalAlignment   = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                FontSize            = 15,
                Foreground          = Brushes.White
            });
            grid.Arrange(new Rect(new Point(0, 0), new Size(20, 20)));

            var bmp = new RenderTargetBitmap((int)grid.Width, (int)grid.Height, 96, 96, PixelFormats.Default);

            bmp.Render(grid);
            bmp.Freeze();
            var m = MaterialHelper.CreateMaterial(new ImageBrush(bmp));

            m.Freeze();
            return(m);
        }
Esempio n. 4
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        /// <summary>
        /// Reads ascii.
        /// </summary>
        /// <param name="s">
        /// The s.
        /// </param>
        public void ReadA(Stream s)
        {
            this.AsciiReader = new StreamReader(s);

            this.Meshes.Add(new MeshBuilder(true, true));
            this.Materials.Add(MaterialHelper.CreateMaterial(Brushes.Blue));

            while (!this.AsciiReader.EndOfStream)
            {
                var line = this.AsciiReader.ReadLine().Trim();
                if (line.Length == 0 || line.StartsWith("\0") || line.StartsWith("#") || line.StartsWith("!") ||
                    line.StartsWith("$"))
                {
                    continue;
                }

                string id, values;
                SplitLine(line, out id, out values);
                switch (id)
                {
                case "solid":
                    break;

                case "facet":
                    this.ReadFacetA(values);
                    break;

                case "endsolid":
                    break;
                }
            }

            this.AsciiReader.Close();
        }
        private void AddEdge(Point3D center, double x, double y, double z, Vector3D faceNormal)
        {
            var builder = new MeshBuilder(false, true);

            builder.AddBox(center, x, y, z);

            var geometry = builder.ToMesh();

            geometry.Freeze();

            var model = new GeometryModel3D {
                Geometry = geometry, Material = MaterialHelper.CreateMaterial(EdgeBrush)
            };
            var element = new ModelUIElement3D {
                Model = model
            };

            faceNormals.Add(element, faceNormal);
            faceUpVectors.Add(element, ModelUpDirection);

            element.MouseLeftButtonDown += FaceMouseLeftButtonDown;
            element.MouseEnter          += EdggesMouseEnters;
            element.MouseLeave          += EdgesMouseLeaves;

            Children.Add(element);
            EdgeModels.Add(element);
        }
Esempio n. 6
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        /// <summary>
        /// Calculates the texture for the specified model.
        /// </summary>
        /// <param name="model">
        /// The model.
        /// </param>
        /// <param name="mesh">
        /// The mesh.
        /// </param>
        public override void Calculate(TerrainModel model, MeshGeometry3D mesh)
        {
            var normals   = MeshGeometryHelper.CalculateNormals(mesh);
            var texcoords = new PointCollection();
            var up        = new Vector3D(0, 0, 1);

            for (int i = 0; i < normals.Count; i++)
            {
                double slope = Math.Acos(Vector3D.DotProduct(normals[i], up)) * 180 / Math.PI;
                double u     = slope / 40;
                if (u > 1)
                {
                    u = 1;
                }

                if (u < 0)
                {
                    u = 0;
                }

                texcoords.Add(new Point(u, u));
            }

            this.TextureCoordinates = texcoords;
            this.Material           = MaterialHelper.CreateMaterial(this.Brush);
        }
Esempio n. 7
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        /// <summary>
        /// Gets the material with the specified name.
        /// </summary>
        /// <param name="materialName">
        /// The material name.
        /// </param>
        /// <returns>
        /// The material.
        /// </returns>
        private Material GetMaterial(string materialName)
        {
            MaterialDefinition mat;

            if (!string.IsNullOrEmpty(materialName) && this.Materials.TryGetValue(materialName, out mat))
            {
                return(mat.GetMaterial(this.TexturePath));
            }

            return(MaterialHelper.CreateMaterial(new SolidColorBrush(this.DefaultColor)));
        }
Esempio n. 8
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        /// <summary>
        /// Adds a face.
        /// </summary>
        /// <param name="normal">
        /// The normal.
        /// </param>
        /// <param name="up">
        /// The up.
        /// </param>
        /// <param name="b">
        /// The b.
        /// </param>
        /// <param name="text">
        /// The text.
        /// </param>
        private void AddFace(Vector3D normal, Vector3D up, Brush b, string text)
        {
            var grid = new Grid {
                Width = 20, Height = 20, Background = b
            };

            grid.Children.Add(
                new TextBlock
            {
                Text = text,
                VerticalAlignment   = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                FontSize            = 15,
                Foreground          = Brushes.White
            });
            grid.Arrange(new Rect(new Point(0, 0), new Size(20, 20)));

            var bmp = new RenderTargetBitmap((int)grid.Width, (int)grid.Height, 96, 96, PixelFormats.Default);

            bmp.Render(grid);

            var material = MaterialHelper.CreateMaterial(new ImageBrush(bmp));

            double a = this.Size;

            var builder = new MeshBuilder(false, true);

            builder.AddCubeFace(this.Center, normal, up, a, a, a);
            var geometry = builder.ToMesh();

            geometry.Freeze();

            var model = new GeometryModel3D {
                Geometry = geometry, Material = material
            };
            var element = new ModelUIElement3D {
                Model = model
            };

            element.MouseLeftButtonDown += this.FaceMouseLeftButtonDown;

            // element.MouseEnter += face_MouseEnter;
            // element.MouseLeave += face_MouseLeave;
            this.faceNormals.Add(element, normal);
            this.faceUpVectors.Add(element, up);

            this.Children.Add(element);
        }
 private void EnableDisableEdgeClicks()
 {
     if (EnableEdgeClicks)
     {
         foreach (var item in EdgeModels)
         {
             item.MouseLeftButtonDown -= FaceMouseLeftButtonDown;
             item.MouseEnter          -= EdggesMouseEnters;
             item.MouseLeave          -= EdgesMouseLeaves;
             item.MouseLeftButtonDown += FaceMouseLeftButtonDown;
             item.MouseEnter          += EdggesMouseEnters;
             item.MouseLeave          += EdgesMouseLeaves;
             ModelUIElement3D s = item as ModelUIElement3D;
             (s.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(EdgeBrush);
         }
         foreach (var item in CornerModels)
         {
             item.MouseLeftButtonDown -= FaceMouseLeftButtonDown;
             item.MouseEnter          -= CornersMouseEnters;
             item.MouseLeave          -= CornersMouseLeave;
             item.MouseLeftButtonDown += FaceMouseLeftButtonDown;
             item.MouseEnter          += CornersMouseEnters;
             item.MouseLeave          += CornersMouseLeave;
             ModelUIElement3D s = item as ModelUIElement3D;
             (s.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(CornerBrush);
         }
     }
     else
     {
         foreach (var item in EdgeModels)
         {
             item.MouseLeftButtonDown -= FaceMouseLeftButtonDown;
             item.MouseEnter          -= EdggesMouseEnters;
             item.MouseLeave          -= EdgesMouseLeaves;
             ModelUIElement3D s = item as ModelUIElement3D;
             (s.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(Colors.Transparent);
         }
         foreach (var item in CornerModels)
         {
             item.MouseLeftButtonDown -= FaceMouseLeftButtonDown;
             item.MouseEnter          -= CornersMouseEnters;
             item.MouseLeave          -= CornersMouseLeave;
             ModelUIElement3D s = item as ModelUIElement3D;
             (s.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(Colors.Transparent);
         }
     }
 }
Esempio n. 10
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        /// <summary>
        /// Updates the visuals.
        /// </summary>
        protected virtual void OnMeshChanged()
        {
            this.Children.Clear();

            var builder = new MeshBuilder();

            for (int i = 0; i < this.Mesh.Positions.Count; i++)
            {
                builder.AddArrow(
                    this.Mesh.Positions[i], this.Mesh.Positions[i] + this.Mesh.Normals[i], this.Diameter, 3, 10);
            }

            this.Content = new GeometryModel3D
            {
                Geometry = builder.ToMesh(true), Material = MaterialHelper.CreateMaterial(this.Color)
            };
        }
Esempio n. 11
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        private void AddEdge(ModelUIElement3D element, Point3D center, double x, double y, double z, Vector3D faceNormal)
        {
            var builder = new MeshBuilder(false, true);

            builder.AddBox(center, x, y, z);

            var geometry = builder.ToMesh();

            geometry.Freeze();

            var model = new GeometryModel3D {
                Geometry = geometry, Material = MaterialHelper.CreateMaterial(EdgeBrush)
            };

            element.Model = model;

            faceNormals.Add(element, faceNormal);
            faceUpVectors.Add(element, ModelUpDirection);
        }
        /// <summary>
        /// Calculates the texture of the specified model.
        /// </summary>
        /// <param name="model">
        /// The model.
        /// </param>
        /// <param name="mesh">
        /// The mesh.
        /// </param>
        public override void Calculate(TerrainModel model, MeshGeometry3D mesh)
        {
            var normals   = MeshGeometryHelper.CalculateNormals(mesh);
            var texcoords = new PointCollection();

            for (int i = 0; i < normals.Count; i++)
            {
                double slopedir = Math.Atan2(normals[i].Y, normals[i].X) * 180 / Math.PI;
                if (slopedir < 0)
                {
                    slopedir += 360;
                }

                double u = slopedir / 360;
                texcoords.Add(new Point(u, u));
            }

            this.TextureCoordinates = texcoords;
            this.Material           = MaterialHelper.CreateMaterial(this.Brush);
        }
Esempio n. 13
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        /// <summary>
        /// The read triangle a.
        /// </summary>
        /// <param name="normal">
        /// The normal.
        /// </param>
        private void ReadFacetA(string normal)
        {
            Vector3D n      = this.ParseNormalA(normal);
            var      points = new List <Point3D>();

            this.ReadLineA("outer");
            while (true)
            {
                var     line = this.ReadLineA();
                Point3D point;
                if (this.TryParseVertex(line, out point))
                {
                    points.Add(point);
                    continue;
                }

                string id, values;
                SplitLine(line, out id, out values);

                if (id == "endloop")
                {
                    break;
                }
            }

            this.ReadLineA("endfacet");

            if (this.Materials.Count < this.index + 1)
            {
                this.Materials.Add(MaterialHelper.CreateMaterial(Brushes.Blue));
            }

            if (this.Meshes.Count < this.index + 1)
            {
                this.Meshes.Add(new MeshBuilder(true, true));
            }

            this.Meshes[this.index].AddPolygon(points);

            // todo: add normals
        }
Esempio n. 14
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        private void AddCorners()
        {
            var a          = Size / 2;
            var sideLength = a / 2;

            Point3D[] points =
            {
                new Point3D(-1, -1, -1), new Point3D(1, -1, -1), new Point3D(1, 1, -1), new Point3D(-1, 1, -1),
                new Point3D(-1, -1,  1), new Point3D(1, -1,  1), new Point3D(1, 1,  1), new Point3D(-1, 1, 1)
            };

            foreach (var p in points)
            {
                var builder = new MeshBuilder(false, true);

                Point3D center = p.Multiply(a);
                builder.AddBox(center, sideLength, sideLength, sideLength);
                var geometry = builder.ToMesh();
                geometry.Freeze();

                var model = new GeometryModel3D {
                    Geometry = geometry, Material = MaterialHelper.CreateMaterial(CornerBrush)
                };
                var element = new ModelUIElement3D {
                    Model = model
                };

                faceNormals.Add(element, p.ToVector3D());
                faceUpVectors.Add(element, ModelUpDirection);

                element.MouseLeftButtonDown += FaceMouseLeftButtonDown;
                element.MouseEnter          += CornersMouseEnters;
                element.MouseLeave          += CornersMouseLeave;

                Children.Add(element);
                CornerModels.Add(element);
            }
        }
Esempio n. 15
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        /// <summary>
        /// Reads a binary stream.
        /// </summary>
        /// <param name="s">
        /// The s.
        /// </param>
        public void ReadB(Stream s)
        {
            long length = this.BinaryReader.BaseStream.Length;

            if (length < 84)
            {
                throw new FileFormatException("Incomplete file");
            }

            string header          = this.ReadHeaderB();
            uint   numberTriangles = this.ReadNumberTrianglesB();

            this.index = 0;
            this.Meshes.Add(new MeshBuilder(true, true));
            this.Materials.Add(MaterialHelper.CreateMaterial(Brushes.Blue));

            for (int i = 0; i < numberTriangles; i++)
            {
                this.ReadTriangleB();
            }

            this.BinaryReader.Close();
        }
Esempio n. 16
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        /// <summary>
        /// Read a surface.
        /// </summary>
        /// <param name="reader">The reader.</param>
        /// <param name="size">The size.</param>
        private void ReadSurface(BinaryReader reader, int size)
        {
            this.Surfaces  = new List <string>();
            this.Meshes    = new List <MeshBuilder>();
            this.Materials = new List <Material>();

            string name  = this.ReadString(reader, size);
            var    names = name.Split('\0');

            for (int i = 0; i < names.Length; i++)
            {
                string n = names[i];
                this.Surfaces.Add(n);
                this.Meshes.Add(new MeshBuilder(false, false));
                this.Materials.Add(MaterialHelper.CreateMaterial(Brushes.Blue));

                // If the length of the string (including the null) is odd, an extra null byte is added.
                // Then skip the next empty string.
                if ((n.Length + 1) % 2 == 1)
                {
                    i++;
                }
            }
        }
Esempio n. 17
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 private void EnableDisableEdgeClicks()
 {
     foreach (var item in EdgeModels)
     {
         Children.Remove(item);
     }
     foreach (var item in CornerModels)
     {
         Children.Remove(item);
     }
     if (EnableEdgeClicks)
     {
         foreach (var item in EdgeModels)
         {
             (item.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(EdgeBrush);
             Children.Add(item);
         }
         foreach (var item in CornerModels)
         {
             (item.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(CornerBrush);
             Children.Add(item);
         }
     }
 }
Esempio n. 18
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        private void AddCorners()
        {
            var a          = Size / 2;
            var sideLength = a / 2;
            int counter    = 0;

            foreach (var p in cornerPoints)
            {
                var builder = new MeshBuilder(false, true);

                Point3D center = p.Multiply(a);
                builder.AddBox(center, sideLength, sideLength, sideLength);
                var geometry = builder.ToMesh();
                geometry.Freeze();

                var model = new GeometryModel3D {
                    Geometry = geometry, Material = MaterialHelper.CreateMaterial(CornerBrush)
                };
                var element = CornerModels[counter++];
                element.Model = model;
                faceNormals.Add(element, p.ToVector3D());
                faceUpVectors.Add(element, ModelUpDirection);
            }
        }
Esempio n. 19
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 /// <summary>
 /// Initializes a new instance of the <see cref="StLReader"/> class.
 /// </summary>
 public StLReader()
 {
     this.Meshes          = new List <MeshBuilder>();
     this.Materials       = new List <Material>();
     this.DefaultMaterial = MaterialHelper.CreateMaterial(Brushes.Blue);
 }
Esempio n. 20
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 /// <summary>
 ///   Handles changes in the Color property (this will override the materials).
 /// </summary>
 private void ColorChanged()
 {
     this.Material     = MaterialHelper.CreateMaterial(this.Color);
     this.BackMaterial = this.Material;
 }
Esempio n. 21
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        /// <summary>
        /// The read triangle b.
        /// </summary>
        private void ReadTriangleB()
        {
            Color current;
            bool  hasColor  = false;
            bool  sameColor = true;

            float ni = this.ReadFloatB();
            float nj = this.ReadFloatB();
            float nk = this.ReadFloatB();
            var   n  = new Vector3D(ni, nj, nk);

            float v1x = this.ReadFloatB();
            float v1y = this.ReadFloatB();
            float v1z = this.ReadFloatB();
            var   v1  = new Point3D(v1x, v1y, v1z);

            float v2x = this.ReadFloatB();
            float v2y = this.ReadFloatB();
            float v2z = this.ReadFloatB();
            var   v2  = new Point3D(v2x, v2y, v2z);

            float v3x = this.ReadFloatB();
            float v3y = this.ReadFloatB();
            float v3z = this.ReadFloatB();
            var   v3  = new Point3D(v3x, v3y, v3z);

            // UInt16 attrib = ReadUInt16();
            var attrib = Convert.ToString(this.ReadUInt16B(), 2).PadLeft(16, '0').ToCharArray();

            hasColor = attrib[0].Equals('1');

            if (hasColor)
            {
                int blue = attrib[15].Equals('1') ? 1 : 0;
                blue = attrib[14].Equals('1') ? blue + 2 : blue;
                blue = attrib[13].Equals('1') ? blue + 4 : blue;
                blue = attrib[12].Equals('1') ? blue + 8 : blue;
                blue = attrib[11].Equals('1') ? blue + 16 : blue;
                int b = blue * 8;

                int green = attrib[10].Equals('1') ? 1 : 0;
                green = attrib[9].Equals('1') ? green + 2 : green;
                green = attrib[8].Equals('1') ? green + 4 : green;
                green = attrib[7].Equals('1') ? green + 8 : green;
                green = attrib[6].Equals('1') ? green + 16 : green;
                int g = green * 8;

                int red = attrib[5].Equals('1') ? 1 : 0;
                red = attrib[4].Equals('1') ? red + 2 : red;
                red = attrib[3].Equals('1') ? red + 4 : red;
                red = attrib[2].Equals('1') ? red + 8 : red;
                red = attrib[1].Equals('1') ? red + 16 : red;
                int r = red * 8;

                current   = Color.FromRgb(Convert.ToByte(r), Convert.ToByte(g), Convert.ToByte(b));
                sameColor = Color.Equals(this.last, current);

                if (!sameColor)
                {
                    this.last = current;
                    this.index++;
                }

                if (this.Materials.Count < this.index + 1)
                {
                    this.Materials.Add(MaterialHelper.CreateMaterial(current));
                }
            }
            else
            {
                if (this.Materials.Count < this.index + 1)
                {
                    this.Materials.Add(MaterialHelper.CreateMaterial(Brushes.Blue));
                }
            }

            if (this.Meshes.Count < this.index + 1)
            {
                this.Meshes.Add(new MeshBuilder(true, true));
            }

            this.Meshes[this.index].AddTriangle(v1, v2, v3);
        }
Esempio n. 22
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        private void CornersMouseEnters(object sender, MouseEventArgs e)
        {
            ModelUIElement3D s = sender as ModelUIElement3D;

            (s.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(Colors.Goldenrod);
        }
Esempio n. 23
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        private void EdgesMouseLeaves(object sender, MouseEventArgs e)
        {
            ModelUIElement3D s = sender as ModelUIElement3D;

            (s.Model as GeometryModel3D).Material = MaterialHelper.CreateMaterial(Colors.Silver);
        }
Esempio n. 24
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 /// <summary>
 /// The Fill property was changed.
 /// </summary>
 protected virtual void OnFillChanged()
 {
     this.Material     = MaterialHelper.CreateMaterial(this.Fill);
     this.BackMaterial = this.Material;
 }
        /// <summary>
        /// Reads a triangle from a binary STL file.
        /// </summary>
        /// <param name="reader">
        /// The reader.
        /// </param>
        private void ReadTriangle(BinaryReader reader)
        {
            float ni = ReadFloat(reader);
            float nj = ReadFloat(reader);
            float nk = ReadFloat(reader);

#pragma warning disable 168
            var n = new Vector3D(ni, nj, nk);
#pragma warning restore 168

            float x1 = ReadFloat(reader);
            float y1 = ReadFloat(reader);
            float z1 = ReadFloat(reader);
            var   v1 = new Point3D(x1, y1, z1);

            float x2 = ReadFloat(reader);
            float y2 = ReadFloat(reader);
            float z2 = ReadFloat(reader);
            var   v2 = new Point3D(x2, y2, z2);

            float x3 = ReadFloat(reader);
            float y3 = ReadFloat(reader);
            float z3 = ReadFloat(reader);
            var   v3 = new Point3D(x3, y3, z3);

            var attrib   = Convert.ToString(ReadUInt16(reader), 2).PadLeft(16, '0').ToCharArray();
            var hasColor = attrib[0].Equals('1');

            if (hasColor)
            {
                int blue = attrib[15].Equals('1') ? 1 : 0;
                blue = attrib[14].Equals('1') ? blue + 2 : blue;
                blue = attrib[13].Equals('1') ? blue + 4 : blue;
                blue = attrib[12].Equals('1') ? blue + 8 : blue;
                blue = attrib[11].Equals('1') ? blue + 16 : blue;
                int b = blue * 8;

                int green = attrib[10].Equals('1') ? 1 : 0;
                green = attrib[9].Equals('1') ? green + 2 : green;
                green = attrib[8].Equals('1') ? green + 4 : green;
                green = attrib[7].Equals('1') ? green + 8 : green;
                green = attrib[6].Equals('1') ? green + 16 : green;
                int g = green * 8;

                int red = attrib[5].Equals('1') ? 1 : 0;
                red = attrib[4].Equals('1') ? red + 2 : red;
                red = attrib[3].Equals('1') ? red + 4 : red;
                red = attrib[2].Equals('1') ? red + 8 : red;
                red = attrib[1].Equals('1') ? red + 16 : red;
                int r = red * 8;

                var currentColor = Color.FromRgb(Convert.ToByte(r), Convert.ToByte(g), Convert.ToByte(b));

                if (!Color.Equals(this.lastColor, currentColor))
                {
                    this.lastColor = currentColor;
                    this.index++;
                }

                if (this.Materials.Count < this.index + 1)
                {
                    this.Materials.Add(MaterialHelper.CreateMaterial(currentColor));
                }
            }
            else
            {
                if (this.Materials.Count < this.index + 1)
                {
                    this.Materials.Add(this.DefaultMaterial);
                }
            }

            if (this.Meshes.Count < this.index + 1)
            {
                this.Meshes.Add(new MeshBuilder(true, true));
            }

            this.Meshes[this.index].AddTriangle(v1, v2, v3);

            // todo: add normal
        }